Yesterday I was late and couldn't check. What I mean is the confirmation line in the response panel. For example: NPC: "The apple just for 20 coins." Response: "Do you want apple? (Confirmation line) 1.Yes 2.No" Normally, when the response panel is opened, it obscured the subitil...
Is it the same solution to this case an NPC has 2 conversations, I named it A and B. The conversation A will be triggered if I click that NPC The conversation B will be triggered if the player touch him (by collider) Or I have to use another component "Dialogue System Trigger" (In this cas...