Search found 11 matches
- Tue Mar 12, 2024 9:59 pm
- Forum: Dialogue System for Unity
- Topic: SetQuestState not working
- Replies: 7
- Views: 1247
Re: SetQuestState not working
wow, I never considered that could be the cause... thanks
- Tue Mar 12, 2024 9:07 am
- Forum: Dialogue System for Unity
- Topic: SetQuestState not working
- Replies: 7
- Views: 1247
Re: SetQuestState not working
Hello Tony, I'm encountering an issue with SetQuestState, it's not assigning my quest and returns the following error : Dialogue System: Lua code 'SetQuestState(“acquire essentials”, "active")' threw exception 'Code has syntax errors: Line 1, Col 15 '“': Failed to parse Expr of GroupExpr. ...
- Wed Feb 28, 2024 8:01 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4850
Re: Lively Chat Bubbles Continue Button
that's.... exactly it. it works! ty <3
- Tue Feb 27, 2024 8:06 pm
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4850
Re: Lively Chat Bubbles Continue Button
follow-up question regarding implementing chat bubbles in world space : is there a way to get the conversant's transform (without using GameObject.Find() like in SMSDialogueUI.cs )? I'm fixing to parent the chat bubble to a WorldSpaceCanvas object that is parented to the conversant Transform. thanks...
- Tue Feb 27, 2024 12:15 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4850
Re: Lively Chat Bubbles Continue Button
thanks Tony, it's working amazingly <3
- Mon Feb 26, 2024 5:53 pm
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4850
Re: Lively Chat Bubbles Continue Button
Hi TonyTony Li wrote: ↑Mon Feb 26, 2024 9:38 am Hi,
This update should fix that:
DS_LivelyChatBubblesSupport_2024-02-26.unitypackage
that link doesn't seem to work
cheers
- Mon Feb 26, 2024 9:11 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4850
Re: Lively Chat Bubbles Continue Button
wow! efficient! thanks, it works :) -- the bubble stays up while the response menu is being shown, however, I'm now having an issue where the subsequent text won't be typed (just loads in fully when pressing Continue or not at all otherwise / stays stuck at current dialogue entry). I'm gonna investi...
- Sun Feb 25, 2024 4:40 pm
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4850
Re: Lively Chat Bubbles Continue Button
I figured out the World Space part, but I haven't figured out how to not hide the ChatBubble gameobject when displaying a response/menu panel. Is there a built-in way to set up reminders (leaving the subtitle panel visible until response given) with the Lively Chat Bubble Subtitle Panel?
<3
<3
- Sun Feb 25, 2024 1:28 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4850
Re: Lively Chat Bubbles Continue Button
Hi, Here's an updated integration package that adds an LCBContinueButton script. Add it to your continue button, and configure the Button's OnClick() event to call OnFastForward(). DS_LivelyChatBubblesSupport_2021-06-12.unitypackage Woo nice script! I came here from wanting to make conversations ou...
- Sat Feb 24, 2024 1:22 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Show Overhead Conversation Bubble Text
- Replies: 3
- Views: 5545
Re: [HOWTO] How To: Show Overhead Conversation Bubble Text
hello Tony, thanks for the help as always i followed the instructions in this post but the subtitle panel being used is the DialogueSystemController's default one, for some reason. attached you will find how my the DialogueActor on my NPC is setup. what should I be looking at, assuming all is config...