Search found 3 matches
- Fri Nov 22, 2024 6:56 am
- Forum: Dialogue System for Unity
- Topic: DialogueInputRegistration never calls input.Disable
- Replies: 1
- Views: 28
DialogueInputRegistration never calls input.Disable
I'm currently in Unity 6000.0.26f1. The DialogueInputRegistration class calls input.Enable() on Initialize but never disables it afterwards. This fires an error on the selected Input Actions: "This will cause a leak and performance issues, InputActions.ActionMapName.Disable() has not been calle...
- Thu Feb 22, 2024 7:20 am
- Forum: Dialogue System for Unity
- Topic: Playing animations on Live2D Characters
- Replies: 3
- Views: 156
Re: Playing animations on Live2D Characters
I had 'speakerportrait' written as the target from the previous tutorial and didn't pay attention to it. Changed it to 'speaker' and swapped the conversation start code from a DialogueSystemController.StartConversation() to a dialogue trigger on the Live2D game object. Thank you for your time, and s...
- Wed Feb 21, 2024 6:07 am
- Forum: Dialogue System for Unity
- Topic: Playing animations on Live2D Characters
- Replies: 3
- Views: 156
Playing animations on Live2D Characters
Hello. I'm making a pretty small game that uses Live2D models instead of sprites. There will only be one character speaking at a time, so modifying code to swap the models is not necessary. However, I'm having a hard time trying to play the animations. I want to tell the subtitle panel to target the...