Search found 4 matches

by Anomen77
Mon Nov 25, 2024 6:05 am
Forum: Dialogue System for Unity
Topic: DialogueInputRegistration never calls input.Disable
Replies: 3
Views: 1247

Re: DialogueInputRegistration never calls input.Disable

Yeah, after checking back, I must have altered it at some point. I've have replaced it with a fresh copy and everything works fine. Thank you for your time, and sorry for the inconvenience.
by Anomen77
Fri Nov 22, 2024 6:56 am
Forum: Dialogue System for Unity
Topic: DialogueInputRegistration never calls input.Disable
Replies: 3
Views: 1247

DialogueInputRegistration never calls input.Disable

I'm currently in Unity 6000.0.26f1. The DialogueInputRegistration class calls input.Enable() on Initialize but never disables it afterwards. This fires an error on the selected Input Actions: "This will cause a leak and performance issues, InputActions.ActionMapName.Disable() has not been calle...
by Anomen77
Thu Feb 22, 2024 7:20 am
Forum: Dialogue System for Unity
Topic: Playing animations on Live2D Characters
Replies: 3
Views: 385

Re: Playing animations on Live2D Characters

I had 'speakerportrait' written as the target from the previous tutorial and didn't pay attention to it. Changed it to 'speaker' and swapped the conversation start code from a DialogueSystemController.StartConversation() to a dialogue trigger on the Live2D game object. Thank you for your time, and s...
by Anomen77
Wed Feb 21, 2024 6:07 am
Forum: Dialogue System for Unity
Topic: Playing animations on Live2D Characters
Replies: 3
Views: 385

Playing animations on Live2D Characters

Hello. I'm making a pretty small game that uses Live2D models instead of sprites. There will only be one character speaking at a time, so modifying code to swap the models is not necessary. However, I'm having a hard time trying to play the animations. I want to tell the subtitle panel to target the...