Search found 7 matches

by hellohello
Wed Apr 03, 2024 6:12 pm
Forum: Dialogue System for Unity
Topic: Accumulate text per conversation
Replies: 1
Views: 106

Accumulate text per conversation

Hello, is there any easy way to have the effect of accumulating text - but when new conversation begins it should start from the top again (and dispose of the old text)?
by hellohello
Tue Mar 26, 2024 4:53 pm
Forum: Dialogue System for Unity
Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Replies: 6
Views: 494

Re: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the str

Yes, but few days ago, I indeed migrated my project from one computer to another.
I will try to built it from scratch and see if the issue exists.
by hellohello
Mon Mar 25, 2024 1:05 pm
Forum: Dialogue System for Unity
Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Replies: 6
Views: 494

Re: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the str

Hello! I used your snippet and it partially solved the problem. Yes I accumulate text and I also use greying out previous dialogue sentences (Script from this forum). So before, when dialogue started to break: -some lines weren't typewriting, and afterwards they were showed as grey, when next node w...
by hellohello
Sun Mar 24, 2024 7:08 pm
Forum: Dialogue System for Unity
Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Replies: 6
Views: 494

Re: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the str

Thank you, that you posted your reply even when travelling! What i found is, that when I am turning off Typewriter Mesh Pro component, everything works fine, so indeed,this is a problem specific to Typewriter. I tried your solution, but it doesn't change the situation. I tried to narrow the problem ...
by hellohello
Sat Mar 23, 2024 5:29 pm
Forum: Dialogue System for Unity
Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Replies: 6
Views: 494

Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.

Hello, maybe someone stumbled across similar issue. I sometimes get this " ArgumentOutOfRangeException: Index and length must refer to a location within the string." exception on some nodes regarding text from Menu Text/Dialogue Text. The consequence is that dialogue/menu text from specifi...
by hellohello
Sun Feb 18, 2024 11:18 am
Forum: Dialogue System for Unity
Topic: Conversation and player's subtitles
Replies: 3
Views: 191

Conversation and player's subtitles

Hey, I am new with this asset. I made some coversations using Standard Dialogue UI, with two participants. However, by default it is that One participant uses subtitles and has this typewriter effect, and the second one (Actor) uses Response buttons. I would like to have possibility for Actor, not o...