Search found 5 matches
- Mon May 06, 2024 9:05 am
- Forum: Dialogue System for Unity
- Topic: Scene manager
- Replies: 3
- Views: 419
Re: Scene manager
Thankyou Tony works fine, one question my dialogue system runs with new input sistem, y changed this line if (InputDeviceManager.IsKeyDown(KeyCode.Escape)) cancelVideo = true; to if (Input.GetButtonDown("Cancel")) cancelVideo = true; but the video keeps canceling with escape instead of can...
- Mon May 06, 2024 7:40 am
- Forum: Dialogue System for Unity
- Topic: Scene manager
- Replies: 3
- Views: 419
Scene manager
Hello toni and community! I tell you, I have the pixel crushers scene loader system to change scenes with the loading screen, everything works perfectly, but I tried to add a scene as the first scene that is a cinematic, my intention is that when this scene ends the video changes to the first scene ...
- Sun Feb 18, 2024 11:53 am
- Forum: Dialogue System for Unity
- Topic: scene portals
- Replies: 3
- Views: 333
Re: scene portals
If the scene changes, but my player does not change the scene, the camera is lost
and the player
and the player
- Sun Feb 18, 2024 5:45 am
- Forum: Dialogue System for Unity
- Topic: scene portals
- Replies: 3
- Views: 333
scene portals
Hello! Sorry because I'm very new to Unity and I would like to ask a question, I'm trying to use the pixel crushers portal, but my character doesn't move, and I've tried creating a dontdestroyonload script but it doesn't work, and I'm not sure if I have to add one to the camera, another question I h...
- Sat Feb 03, 2024 3:28 pm
- Forum: Dialogue System for Unity
- Topic: Loadingscreen
- Replies: 1
- Views: 366
Loadingscreen
I have been trying to implement the loading screens for days, because my main scene loads immediately and the fog has not had time to generate, in the dialoguemanager I have included the standardscene loader with the name correctly, but I cannot find how to make it work, nor How to force a scene to ...