Search found 9 matches
- Mon Jun 02, 2025 11:03 pm
- Forum: Dialogue System for Unity
- Topic: First dialogue text being skipped/missed
- Replies: 7
- Views: 7085
Re: First dialogue text being skipped/missed
Dialogue Manager's Other Settings > Dialogue Time I have this set to Realtime. Is that a problem? I am using version 2.2.53.1 Do you require the player to click the continue button to advance the conversation? Or does it wait until the entry's Sequence is done and then automatically advance? The pl...
- Thu May 29, 2025 7:50 pm
- Forum: Dialogue System for Unity
- Topic: First dialogue text being skipped/missed
- Replies: 7
- Views: 7085
Re: First dialogue text being skipped/missed
I'm still seeing the issue intermittently. Not just in the editor playmode but also in builds, it also occasionally happens when pausing/unpausing a conversation
- Mon May 12, 2025 4:26 pm
- Forum: Dialogue System for Unity
- Topic: First dialogue text being skipped/missed
- Replies: 7
- Views: 7085
Re: First dialogue text being skipped/missed
I started seeing this same issue after downloading updates (for the first time in a few months) for this asset on April 24. I never had this issue before but now I'm observing this ~25% of the time for any given conversation. I have a workaround where I create an empty entry at the beginning of each...
- Wed Jul 17, 2024 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Save Dialouge Node progress?
- Replies: 10
- Views: 2677
Re: Save Dialouge Node progress?
I'm having the same issue with the newest version of the Dialogue System 2.2.47 and the latest Unity 2022 LTS. It happens seemingly randomly. I mash `cmd+s` and `File > Save` and it's always a gamble if it has actually saved the Dialogue tree.
- Fri Feb 02, 2024 8:40 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter effect not working
- Replies: 8
- Views: 1854
Re: Typewriter effect not working
I removed the conversation override settings. They weren't necessary, I only needed the subtitle settings. Are those ok to set manually?
- Fri Feb 02, 2024 3:37 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter effect not working
- Replies: 8
- Views: 1854
Re: Typewriter effect not working
Thank you! I have verified that the Continue Button mode is "Always". I can reproduce this behavior consistently: when I use those subtitle settings, the conversation continues on its own without waiting for OnContinue(). When I remove those subtitle settings, it waits for my OnContinue() ...
- Fri Feb 02, 2024 1:21 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter effect not working
- Replies: 8
- Views: 1854
Re: Typewriter effect not working
Ok, I fixed it! I was doing something very silly. I was pausing the dialogue in the previous conversation without realizing it would still be paused when starting a new conversation. I do have another question, related to pausing/unpausing. I resorted to pausing/unpausing conversations because I not...
- Fri Feb 02, 2024 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter effect not working
- Replies: 8
- Views: 1854
Re: Typewriter effect not working
Thanks for the reply! I unticked "Play On Enable" and the issue persists. I also verified that the Dialogue Time Mode is set to Realtime and I'm not altering Unity's time scale at all.
- Thu Feb 01, 2024 9:30 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter effect not working
- Replies: 8
- Views: 1854
Typewriter effect not working
Hi there! I'm running into an issue with the typewriter effect- it turns the text invisible but it doesn't unhide the characters at all like it should. Here's a video of my issue: https://youtu.be/y40i8cLKhC4 Sometimes the effect does work, and sometimes it doesn't- I have a feeling it's related to ...