Search found 5 matches

by jonathancarroll
Sun Sep 08, 2024 1:33 pm
Forum: Dialogue System for Unity
Topic: Custom subtitle panel not used on scene change
Replies: 1
Views: 37

Custom subtitle panel not used on scene change

Hi Tony, I'm using custom subtitle and menu panels for my characters based on your Bubble Subtitle Example. When I change scenes using LoadLevel() via the sequence, the dialogue manager reverts to using the Basic Standard UI defined in the DialogueSystemController, not the custom panels of the chara...
by jonathancarroll
Sat Sep 07, 2024 11:18 am
Forum: Dialogue System for Unity
Topic: Disable a specific response button
Replies: 3
Views: 56

Re: Disable a specific response button

Thank you so much!
by jonathancarroll
Fri Sep 06, 2024 2:50 pm
Forum: Dialogue System for Unity
Topic: Disable a specific response button
Replies: 3
Views: 56

Disable a specific response button

Hello, I'd like to set a specific response option's button to be disabled, ie interactable = false, if a certain condition is met. Wondering how to write the LUA to do this. I want the player to be able to see that they can't choose the option, so I'd be setting a specific "disabled" color...
by jonathancarroll
Tue Jan 23, 2024 6:49 am
Forum: Dialogue System for Unity
Topic: Using non-UI gameobjects as response buttons
Replies: 3
Views: 493

Using non-UI gameobjects as response buttons

I'm creating a VR game incorporating Dialogue System, and want to use physical buttons the player pushes to trigger different responses (example image attached). Is there some documentation on how to accomplish this? I currently have the pushable button triggering StandardUIResponseButton.OnClick (o...