Search found 5 matches
- Sun Sep 08, 2024 1:33 pm
- Forum: Dialogue System for Unity
- Topic: Custom subtitle panel not used on scene change
- Replies: 1
- Views: 37
Custom subtitle panel not used on scene change
Hi Tony, I'm using custom subtitle and menu panels for my characters based on your Bubble Subtitle Example. When I change scenes using LoadLevel() via the sequence, the dialogue manager reverts to using the Basic Standard UI defined in the DialogueSystemController, not the custom panels of the chara...
- Sat Sep 07, 2024 11:18 am
- Forum: Dialogue System for Unity
- Topic: Disable a specific response button
- Replies: 3
- Views: 56
Re: Disable a specific response button
Thank you so much!
- Fri Sep 06, 2024 2:50 pm
- Forum: Dialogue System for Unity
- Topic: Disable a specific response button
- Replies: 3
- Views: 56
Disable a specific response button
Hello, I'd like to set a specific response option's button to be disabled, ie interactable = false, if a certain condition is met. Wondering how to write the LUA to do this. I want the player to be able to see that they can't choose the option, so I'd be setting a specific "disabled" color...
- Wed Jan 24, 2024 11:00 am
- Forum: Dialogue System for Unity
- Topic: Using non-UI gameobjects as response buttons
- Replies: 3
- Views: 493
- Tue Jan 23, 2024 6:49 am
- Forum: Dialogue System for Unity
- Topic: Using non-UI gameobjects as response buttons
- Replies: 3
- Views: 493
Using non-UI gameobjects as response buttons
I'm creating a VR game incorporating Dialogue System, and want to use physical buttons the player pushes to trigger different responses (example image attached). Is there some documentation on how to accomplish this? I currently have the pushable button triggering StandardUIResponseButton.OnClick (o...