Search found 24 matches

by need_verification
Sun Feb 18, 2024 6:41 am
Forum: Dialogue System for Unity
Topic: Are there any plans to create a Calendar/Day progression system?
Replies: 1
Views: 227

Are there any plans to create a Calendar/Day progression system?

Are there any plans to create a Calendar/Day progression system that works with the Dialogue System? Like where the characters say something specific depending on the day or if it's morning/noon/night? I really like the dialogue system and pixel crushers is on the very few brands I trust to put out ...
by need_verification
Mon Feb 05, 2024 3:16 am
Forum: Dialogue System for Unity
Topic: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?
Replies: 12
Views: 1647

Re: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?

Glad to help! This is just kind of a proof of concept. You may need to tweak it to do exactly what you want in your game. I've been able to tweak it mostly to what I'd like it to do :) I am a little lost though, in the original package, how does it know the player is selecting the correct item (the...
by need_verification
Fri Feb 02, 2024 9:20 pm
Forum: Dialogue System for Unity
Topic: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?
Replies: 12
Views: 1647

Re: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?

Hi, The missing script on the Dialogue Manager is the Inventory Engine Lua component. The missing script on RogueMainInventory is an Inventory Engine Saver component. It looks like you just need to import the Inventory Engine Support packages. There's on in Plugins > Pixel Crushers > Common > Third...
by need_verification
Fri Feb 02, 2024 8:55 pm
Forum: Dialogue System for Unity
Topic: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?
Replies: 12
Views: 1647

Re: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?

Tony Li wrote: Fri Feb 02, 2024 8:45 pm Hi,

Add an Inventory Engine Lua component to your Dialogue Manager.
Do I also add it to the "Rogue Main Inventory?" (it says missing a script)
by need_verification
Fri Feb 02, 2024 8:26 pm
Forum: Dialogue System for Unity
Topic: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?
Replies: 12
Views: 1647

Re: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?

Hi, Here's a starter example: DS_InventoryEngine_SelectItemExample_2024-01-30.unitypackage Oh my god thank you!!! I was testing it out, and after I speak to the NPC, it won't let me select the item. Could it be because some of the scripts are missing? *I had to delete the inventory memory for it to...
by need_verification
Tue Jan 30, 2024 12:34 am
Forum: Dialogue System for Unity
Topic: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?
Replies: 12
Views: 1647

Re: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?

Hi, You've probably already seen these links, but I'm including them here just in case: Playmaker Integration Instructions Inventory Engine Integration Instructions In a conversation, you can use the Inventory Engine Lua functions to check if the player has a key and then remove that key. In the sc...
by need_verification
Mon Jan 29, 2024 5:50 pm
Forum: Dialogue System for Unity
Topic: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?
Replies: 12
Views: 1647

Re: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?

Hi, You've probably already seen these links, but I'm including them here just in case: Playmaker Integration Instructions Inventory Engine Integration Instructions In a conversation, you can use the Inventory Engine Lua functions to check if the player has a key and then remove that key. In the sc...
by need_verification
Sat Jan 27, 2024 9:38 pm
Forum: Dialogue System for Unity
Topic: Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?
Replies: 12
Views: 1647

Just bought Inventory Engine, & playmaker for Dialogue System, are there any tutorials on how to use them together?

Hello, I saw the third party integration option for playmaker and inventory engine, so I bought them to use with the Dialogue System. However, I am having some confusion on how the Dialogue System access the items from Inventory engine. My goal is this: - Collect Key items. - NPC asks for Key item 1...
by need_verification
Fri Jan 26, 2024 4:35 pm
Forum: Dialogue System for Unity
Topic: How to change Dialogue Panel Based on Current Dialogue Entry?
Replies: 21
Views: 3109

Re: How to change Dialogue Panel Based on Current Dialogue Entry?

Remove the Animator from the thinking panel's subtitle panel (same GameObject as StandardUISubtitlePanel) and clear the Show/Hide/Focus/Unfocus Animation Trigger fields. Or make sure the animations exist in the animator and that the trigger parameter names are correct. You're right, It was missing ...
by need_verification
Fri Jan 26, 2024 3:26 am
Forum: Dialogue System for Unity
Topic: How to change Dialogue Panel Based on Current Dialogue Entry?
Replies: 21
Views: 3109

Re: How to change Dialogue Panel Based on Current Dialogue Entry?

Hi, The StandardUISubtitlePanel should be on Subtitle Panel 3, not Text Panel 3. It won't have any effect on Text Panel 3. You could change the Visibility dropdown to Only During Content. "Only during content" was the fix! Thank you! Just one last thing, when I get to the end of the conve...