Search found 10 matches
- Sun Mar 03, 2024 10:33 pm
- Forum: Dialogue System for Unity
- Topic: the PlayableGraph is null when play Timeline
- Replies: 3
- Views: 201
Re: the PlayableGraph is null when play Timeline
Thanks ! I will be waiting for you reply
- Sun Mar 03, 2024 4:45 am
- Forum: Dialogue System for Unity
- Topic: the PlayableGraph is null when play Timeline
- Replies: 3
- Views: 201
the PlayableGraph is null when play Timeline
There is an error at line 151 saying The PlayableGraph is null. Screenshot 2024-02-29 221822.png I attached PlayableDirector to an object named TuitorialCutscene_ExplainMap and it is autmatically played on Awake. Screenshot 2024-03-03 163119.png I'm not sure what information I should mention in this...
- Thu Feb 29, 2024 10:25 am
- Forum: Dialogue System for Unity
- Topic: Pop in animation for dialogue
- Replies: 1
- Views: 129
Pop in animation for dialogue
Hi I'm trying to create animation on Standart UI Subtitle Panel when the game object is active What I have done is creating the animator and attach it to the Standard UI Subtitle Panel Screenshot 2024-02-29 221822.png the problem is now my subittle panel won't be closed when I call StandardUISubtitl...
- Tue Feb 27, 2024 3:17 am
- Forum: Dialogue System for Unity
- Topic: Dialogue system won't be close
- Replies: 1
- Views: 149
Dialogue system won't be close
if portrait image is assigned in the Standard UI Subtitle Panel , Close function won't close the dialogue UI Screenshot 2024-02-27 150515.png I have to 2 subtitle panels, one contains portrait image and another doesn't. Screenshot 2024-02-27 150637.png Screenshot 2024-02-27 150854.png When I play Ti...
- Sat Feb 24, 2024 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Control close dialogue box behavior in Timeline
- Replies: 1
- Views: 108
Control close dialogue box behavior in Timeline
From my understanding, the example provided has a class called "CloseSubtitleButton" in which broadcast the message "ClosedSubtitle" and also Clsoe the StandardUISubtitlePanel Screenshot 2024-02-25 014831.png the thing is I don't want it everytime player click on the close subtit...
- Tue Feb 13, 2024 11:19 pm
- Forum: Dialogue System for Unity
- Topic: Using multiple dialogue prefabs
- Replies: 1
- Views: 170
Using multiple dialogue prefabs
for my game, I need different kind of dialogues to be displayed depending on the type of conversation that taken place. For most cases, I will use my default dialogues box for general conversation. Screenshot 2024-02-14 111344.png Screenshot 2024-02-14 111833.png but for other cases, I might want to...
- Mon Jan 15, 2024 9:52 pm
- Forum: Dialogue System for Unity
- Topic: Conversation is still active after complete Timeline
- Replies: 9
- Views: 34430
Re: Conversation is still active after complete Timeline
you are right !
The problem is that my conversation ended in the empty node.
thanks for the help Tony !
The problem is that my conversation ended in the empty node.
thanks for the help Tony !
- Mon Jan 15, 2024 8:35 pm
- Forum: Dialogue System for Unity
- Topic: Conversation is still active after complete Timeline
- Replies: 9
- Views: 34430
Re: Conversation is still active after complete Timeline
Hi Tony ! thnaks for the reply !
I have tried adding it. Unfortunately, It didnt' solve the problem.
Now my Timeline can't be played until finish because of the Continue clip. Thanks !
I have tried adding it. Unfortunately, It didnt' solve the problem.
Now my Timeline can't be played until finish because of the Continue clip. Thanks !
- Mon Jan 15, 2024 3:36 am
- Forum: Dialogue System for Unity
- Topic: Conversation is still active after complete Timeline
- Replies: 9
- Views: 34430
Conversation is still active after complete Timeline
I am following an example of the advancing Timeline using the Conversation clip (DS_TimelineContinueClipExample very good example btw) However, after the Timeline ends, the conversation remains active. I have confirmed this by attempting to play another Timeline, which triggered a warning. I know th...
- Wed Jan 10, 2024 5:20 am
- Forum: Dialogue System for Unity
- Topic: [Solved] custom timeline track from example can not be loaded
- Replies: 0
- Views: 95045
[Solved] custom timeline track from example can not be loaded
Edited :silly me I just forgot to tick the Timeline checkbox. so I download the Shoremaker example from the website, but the timeline given in the example scene isn't able to play. Additionally, I can't create any PixelCrusher's custom timeline track at all in the Timeline asset. Unity version I'm c...