Search found 20 matches

by Lucian1899
Mon Mar 10, 2025 3:00 am
Forum: Dialogue System for Unity
Topic: A better way to save prefabs
Replies: 1
Views: 719

A better way to save prefabs

Hi, I put Quest Log Window prefab into every scene of my game, and they worked well, when new quests/descriptions appear, all the Quest Log Windows will update. Now I made a map for my game, and I also put the map prefab into every scene, there are two locations at first, new locations will unlock i...
by Lucian1899
Fri Mar 07, 2025 10:19 pm
Forum: Dialogue System for Unity
Topic: A question about continue button
Replies: 3
Views: 1375

Re: A question about continue button

That's awesome! Thank you so much!
by Lucian1899
Fri Mar 07, 2025 10:19 pm
Forum: Dialogue System for Unity
Topic: Two questions about active saver
Replies: 3
Views: 1147

Re: Two questions about active saver

Got it! Thanks so much, problem solved!
by Lucian1899
Thu Mar 06, 2025 10:11 am
Forum: Dialogue System for Unity
Topic: A question about continue button
Replies: 3
Views: 1375

A question about continue button

Hi, sorry for disturbing, I have another question about continue button. The dialogue UI worked well at first in my game, but after I changed TextMeshPro-Text(UI) for subtitle panel, here is a strange bug: When the continue button appears, the dialogue could not scroll to the bottom of the Scroll Re...
by Lucian1899
Thu Mar 06, 2025 8:20 am
Forum: Dialogue System for Unity
Topic: Two questions about active saver
Replies: 3
Views: 1147

Two questions about active saver

Hi there, I have two questions about active saver, could you please help me figure it out?Thank you very much! 1. I want to chage the active/inactive state of a gameobject's child object during the conversations, I tried to add active saver component to itself/its father/another object, but still no...
by Lucian1899
Tue Dec 03, 2024 7:39 am
Forum: Dialogue System for Unity
Topic: A small issue about narration
Replies: 5
Views: 3823

Re: A small issue about narration

hi,
Yes, they share the same subtitle text GameObject, here are the screenshots, thank you for checking.
by Lucian1899
Mon Dec 02, 2024 7:55 am
Forum: Dialogue System for Unity
Topic: A small issue about narration
Replies: 5
Views: 3823

Re: A small issue about narration

Hi, Thank you for the reply, but there is still a problem that I could not figure it out. Here is what I did: 1. I duplicate the Subtitle Panel Info object of the Standard Dialogue UI and set it no portrait image. 2.I add a subtitle panel to the dialogue UI's StandardDialogueUI component and assign ...
by Lucian1899
Wed Nov 27, 2024 8:45 am
Forum: Dialogue System for Unity
Topic: A small issue about narration
Replies: 5
Views: 3823

A small issue about narration

Hi there, Sometimes there are some environmental descriptions in my dialogue, my solution is adding an actor called "narration" to the dialogue database, but here's the problem: I don't want to add a NPC portrait to the "narration", so when narration line appears, the NPC's portr...
by Lucian1899
Wed Jan 17, 2024 8:56 am
Forum: Dialogue System for Unity
Topic: Questions about variables saving & scene changing
Replies: 7
Views: 8703

Re: Questions about variables saving & scene changing

Hi,
Thanks Tony, the first option worked, and I found my mistake...actually, I forgot to add Active saver component to some gameobjects, so I thought I didn't save the old scene. Thank you for your patience again.
by Lucian1899
Tue Jan 16, 2024 8:00 am
Forum: Dialogue System for Unity
Topic: How to add extra description to one quest?
Replies: 3
Views: 56340

Re: How to add extra description to one quest?

That's great, I could finish my quest, thank you so much!