Search found 20 matches
- Mon Mar 10, 2025 3:00 am
- Forum: Dialogue System for Unity
- Topic: A better way to save prefabs
- Replies: 1
- Views: 719
A better way to save prefabs
Hi, I put Quest Log Window prefab into every scene of my game, and they worked well, when new quests/descriptions appear, all the Quest Log Windows will update. Now I made a map for my game, and I also put the map prefab into every scene, there are two locations at first, new locations will unlock i...
- Fri Mar 07, 2025 10:19 pm
- Forum: Dialogue System for Unity
- Topic: A question about continue button
- Replies: 3
- Views: 1375
Re: A question about continue button
That's awesome! Thank you so much!
- Fri Mar 07, 2025 10:19 pm
- Forum: Dialogue System for Unity
- Topic: Two questions about active saver
- Replies: 3
- Views: 1147
Re: Two questions about active saver
Got it! Thanks so much, problem solved!
- Thu Mar 06, 2025 10:11 am
- Forum: Dialogue System for Unity
- Topic: A question about continue button
- Replies: 3
- Views: 1375
A question about continue button
Hi, sorry for disturbing, I have another question about continue button. The dialogue UI worked well at first in my game, but after I changed TextMeshPro-Text(UI) for subtitle panel, here is a strange bug: When the continue button appears, the dialogue could not scroll to the bottom of the Scroll Re...
- Thu Mar 06, 2025 8:20 am
- Forum: Dialogue System for Unity
- Topic: Two questions about active saver
- Replies: 3
- Views: 1147
Two questions about active saver
Hi there, I have two questions about active saver, could you please help me figure it out?Thank you very much! 1. I want to chage the active/inactive state of a gameobject's child object during the conversations, I tried to add active saver component to itself/its father/another object, but still no...
- Tue Dec 03, 2024 7:39 am
- Forum: Dialogue System for Unity
- Topic: A small issue about narration
- Replies: 5
- Views: 3823
Re: A small issue about narration
hi,
Yes, they share the same subtitle text GameObject, here are the screenshots, thank you for checking.
Yes, they share the same subtitle text GameObject, here are the screenshots, thank you for checking.
- Mon Dec 02, 2024 7:55 am
- Forum: Dialogue System for Unity
- Topic: A small issue about narration
- Replies: 5
- Views: 3823
Re: A small issue about narration
Hi, Thank you for the reply, but there is still a problem that I could not figure it out. Here is what I did: 1. I duplicate the Subtitle Panel Info object of the Standard Dialogue UI and set it no portrait image. 2.I add a subtitle panel to the dialogue UI's StandardDialogueUI component and assign ...
- Wed Nov 27, 2024 8:45 am
- Forum: Dialogue System for Unity
- Topic: A small issue about narration
- Replies: 5
- Views: 3823
A small issue about narration
Hi there, Sometimes there are some environmental descriptions in my dialogue, my solution is adding an actor called "narration" to the dialogue database, but here's the problem: I don't want to add a NPC portrait to the "narration", so when narration line appears, the NPC's portr...
- Wed Jan 17, 2024 8:56 am
- Forum: Dialogue System for Unity
- Topic: Questions about variables saving & scene changing
- Replies: 7
- Views: 8703
Re: Questions about variables saving & scene changing
Hi,
Thanks Tony, the first option worked, and I found my mistake...actually, I forgot to add Active saver component to some gameobjects, so I thought I didn't save the old scene. Thank you for your patience again.
Thanks Tony, the first option worked, and I found my mistake...actually, I forgot to add Active saver component to some gameobjects, so I thought I didn't save the old scene. Thank you for your patience again.
- Tue Jan 16, 2024 8:00 am
- Forum: Dialogue System for Unity
- Topic: How to add extra description to one quest?
- Replies: 3
- Views: 56340
Re: How to add extra description to one quest?
That's great, I could finish my quest, thank you so much!