Search found 6 matches
- Sat Jun 29, 2024 3:19 pm
- Forum: Dialogue System for Unity
- Topic: TextMesh Pro option keeps turning itself off
- Replies: 3
- Views: 177
Re: TextMesh Pro option keeps turning itself off
Thanks for your reply! To anyone who stumbles upon this later, our Builder was turning it off. In the custom defines of our builder, we needed to add the following custom define: TMP_PRESENT
- Sat Jun 29, 2024 11:10 am
- Forum: Dialogue System for Unity
- Topic: TextMesh Pro option keeps turning itself off
- Replies: 3
- Views: 177
TextMesh Pro option keeps turning itself off
My partner and I use Unity's Plastic for version control. Both of us have the TextMeshPro option enabled, but whenever we merge our work (even when that work has nothing to do with dialogue), the TextMesh Pro option turns off for both of us, breaking all of our references. Does anyone have any idea ...
- Thu Nov 30, 2023 10:47 am
- Forum: Dialogue System for Unity
- Topic: Setting Up a Timer
- Replies: 4
- Views: 719
Re: Setting Up a Timer
Ah - thank you! I don't know how I missed that
- Thu Nov 30, 2023 10:47 am
- Forum: Dialogue System for Unity
- Topic: Setting Up a Timer
- Replies: 4
- Views: 719
Re: Setting Up a Timer
Ah - thank you! I don't know how I missed that
- Thu Nov 30, 2023 12:18 am
- Forum: Dialogue System for Unity
- Topic: Setting Up a Timer
- Replies: 4
- Views: 719
Setting Up a Timer
I'm brand new to this wonderful dialogue tool, so excuse my ignorance! I have a slider setup and set as the Timer in the dialogue options. But I can't for the life of me find how to enable it, or how to decide what happens when the timer runs out. I'm sure this is pretty simple, but it wasn't mentio...
- Thu Nov 30, 2023 12:10 am
- Forum: Dialogue System for Unity
- Topic: Delays between dialogue
- Replies: 1
- Views: 282
Delays between dialogue
There seems to be a short delay after the conversant speaks and before player options are displayed. Can I change this? Similarly, is there a way to add a delay after the player selects an option and the conversant responds? (In this case, I would like to add blinking dots as if the conversant is th...