Search found 6 matches

by SilencedMage
Sat Jun 29, 2024 3:19 pm
Forum: Dialogue System for Unity
Topic: TextMesh Pro option keeps turning itself off
Replies: 3
Views: 165

Re: TextMesh Pro option keeps turning itself off

Thanks for your reply! To anyone who stumbles upon this later, our Builder was turning it off. In the custom defines of our builder, we needed to add the following custom define: TMP_PRESENT
by SilencedMage
Sat Jun 29, 2024 11:10 am
Forum: Dialogue System for Unity
Topic: TextMesh Pro option keeps turning itself off
Replies: 3
Views: 165

TextMesh Pro option keeps turning itself off

My partner and I use Unity's Plastic for version control. Both of us have the TextMeshPro option enabled, but whenever we merge our work (even when that work has nothing to do with dialogue), the TextMesh Pro option turns off for both of us, breaking all of our references. Does anyone have any idea ...
by SilencedMage
Thu Nov 30, 2023 10:47 am
Forum: Dialogue System for Unity
Topic: Setting Up a Timer
Replies: 4
Views: 708

Re: Setting Up a Timer

Ah - thank you! I don't know how I missed that
by SilencedMage
Thu Nov 30, 2023 10:47 am
Forum: Dialogue System for Unity
Topic: Setting Up a Timer
Replies: 4
Views: 708

Re: Setting Up a Timer

Ah - thank you! I don't know how I missed that
by SilencedMage
Thu Nov 30, 2023 12:18 am
Forum: Dialogue System for Unity
Topic: Setting Up a Timer
Replies: 4
Views: 708

Setting Up a Timer

I'm brand new to this wonderful dialogue tool, so excuse my ignorance! I have a slider setup and set as the Timer in the dialogue options. But I can't for the life of me find how to enable it, or how to decide what happens when the timer runs out. I'm sure this is pretty simple, but it wasn't mentio...
by SilencedMage
Thu Nov 30, 2023 12:10 am
Forum: Dialogue System for Unity
Topic: Delays between dialogue
Replies: 1
Views: 275

Delays between dialogue

There seems to be a short delay after the conversant speaks and before player options are displayed. Can I change this? Similarly, is there a way to add a delay after the player selects an option and the conversant responds? (In this case, I would like to add blinking dots as if the conversant is th...