Search found 14 matches
- Wed Mar 13, 2024 11:19 pm
- Forum: Dialogue System for Unity
- Topic: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
- Replies: 10
- Views: 568
Re: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
Removing the animation appears to have solved the issue. Thanks Tony!
- Tue Mar 12, 2024 12:55 pm
- Forum: Dialogue System for Unity
- Topic: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
- Replies: 10
- Views: 568
Re: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
Hi Tony, that seems like a good idea. I've set up the barks conversation I'm testing to have appropriate actor assignments. However, it does not appear to completely resolve the issue unfortunately. I'm recording video of my bug testing. I'll post it here in case you can give me any insight https://...
- Mon Mar 11, 2024 1:20 pm
- Forum: Dialogue System for Unity
- Topic: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
- Replies: 10
- Views: 568
Re: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
Hi Tony, I updated my Set Emotion function to the following: public void SetEmotion(string name, string ID) { var actorName = name; var actor = DialogueManager.MasterDatabase.GetActor(actorName); var info = DialogueManager.ConversationModel.GetCharacterInfo(actor.id); string emotionName; int emotion...
- Mon Mar 11, 2024 12:02 am
- Forum: Dialogue System for Unity
- Topic: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
- Replies: 10
- Views: 568
Re: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
Also, I've converted my SetEmotion script to work the way you mentioned. The idea is that it should not require a coroutine to work right?
I'm trying to break my bad habit of staying up until 1am, so I'm gonna try testing it tomorrow. I'll let you know how it goes.
I'm trying to break my bad habit of staying up until 1am, so I'm gonna try testing it tomorrow. I'll let you know how it goes.
- Sun Mar 10, 2024 11:48 pm
- Forum: Dialogue System for Unity
- Topic: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
- Replies: 10
- Views: 568
Re: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
Hi Tony, Glad Awesome Con went well! So not all of the lines are single lines of dialogue. The majority of them are, but sometimes they'll put out 2 that are extra dramatic. I would really like to preserve this capability as I feel it adds a lot to the game/impact of the dialogue. This is one that i...
- Sun Mar 10, 2024 6:43 pm
- Forum: Dialogue System for Unity
- Topic: Mismatch between portraits and dialogue when stopping a conversation and starting a new one
- Replies: 10
- Views: 568
Mismatch between portraits and dialogue when stopping a conversation and starting a new one
Hi Tony, I'm wondering if you might be able to give me any insight into this. In our game Scrap Seas, we have ship battles where each ship has a "Pilot" associated with it. Each ship receives AI messages for when they find another enemy, when they hit 50% health, when they die, etc. Every ...
- Tue Feb 13, 2024 11:49 am
- Forum: Dialogue System for Unity
- Topic: Best Practices for Dialogue System Version Control
- Replies: 4
- Views: 229
- Tue Feb 13, 2024 11:42 am
- Forum: Dialogue System for Unity
- Topic: Best Practices for Dialogue System Version Control
- Replies: 4
- Views: 229
Re: Best Practices for Dialogue System Version Control
Hi Tony, Thanks this is a better solution than I had in mind. I do have some questions with the "Unique ID Tool." It would be inconvenient for me to run that throughout the project as I have LUA code in conversations that retrieves conversation attributes from other conversations. I believ...
- Mon Feb 12, 2024 2:50 pm
- Forum: Dialogue System for Unity
- Topic: Best Practices for Dialogue System Version Control
- Replies: 4
- Views: 229
Best Practices for Dialogue System Version Control
Hi Tony, We are getting a lot out of the dialogue system. However, currently we have to make sure that only one person on the team is working on conversations at a time so we don't end up overriding each other's work. I vaguely recall seeing a post about setting up multiple databases to allow for mu...
- Thu Dec 07, 2023 11:23 am
- Forum: Dialogue System for Unity
- Topic: How To Set Conversation Fields
- Replies: 3
- Views: 10598
Re: How To Set Conversation Fields
Thanks Tony! Working great now