Hi Tony,
That worked perfectly. Thank you.
Search found 12 matches
- Sat Jul 06, 2024 8:37 am
- Forum: Dialogue System for Unity
- Topic: Set a bool value at an specific word within a dialogue node
- Replies: 10
- Views: 736
- Fri Jul 05, 2024 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Set a bool value at an specific word within a dialogue node
- Replies: 10
- Views: 736
Re: Set a bool value at an specific word within a dialogue node
Great, thank you!!
That looks way better for me. I think I can make this work now.
Thank you Toni.
That looks way better for me. I think I can make this work now.
Thank you Toni.
- Fri Jul 05, 2024 2:58 pm
- Forum: Dialogue System for Unity
- Topic: Set a bool value at an specific word within a dialogue node
- Replies: 10
- Views: 736
Re: Set a bool value at an specific word within a dialogue node
Thank you Toni,
I´m an artist making a game with Playmaker so coding is no my strong point but I will read those references you gave me and find my way through.
Thank you.
I´m an artist making a game with Playmaker so coding is no my strong point but I will read those references you gave me and find my way through.
Thank you.
- Fri Jul 05, 2024 1:48 pm
- Forum: Dialogue System for Unity
- Topic: Set a bool value at an specific word within a dialogue node
- Replies: 10
- Views: 736
Re: Set a bool value at an specific word within a dialogue node
Hi Tony.
Are those commands setting animator bool parameter (bool) to true or switching the value to the opposite it is currently set? and to which animator is sending the command?
Are those commands setting animator bool parameter (bool) to true or switching the value to the opposite it is currently set? and to which animator is sending the command?
- Fri Jul 05, 2024 4:09 am
- Forum: Dialogue System for Unity
- Topic: Set a bool value at an specific word within a dialogue node
- Replies: 10
- Views: 736
Re: Set a bool value at an specific word within a dialogue node
Hi Tony. Thank you for your answer. I think I got what I need for my conversations totally wrong :? . I don´t use typewriter since my dialogues appear all at once and actually the dialogue audio is what set the timing. So I guess what I really need is to set a bool at an specific time of the audio o...
- Thu Jul 04, 2024 11:20 am
- Forum: Dialogue System for Unity
- Topic: Set a bool value at an specific word within a dialogue node
- Replies: 10
- Views: 736
Set a bool value at an specific word within a dialogue node
I´d like to set a bool value at an specific word of the dialogue text of a dialogue node. I have a library of generic expression animations for my characters conversations (angry, exited, Thoughtful, left hand raised, right hand raised,....). I want my characters to change from a standard talking an...
- Sun Nov 26, 2023 6:52 am
- Forum: Dialogue System for Unity
- Topic: Show continue button only at the end of a dialogue node
- Replies: 9
- Views: 765
Re: Show continue button only at the end of a dialogue node
Hi Tony. I tried with one single Continue Button for all the characters and it works perfect. The problem seems to be related to having a button for each character. Is it possible to have that set up?. I'm using one single Continue Button for now and wait to see if there's a solution for this. The o...
- Sun Nov 26, 2023 5:10 am
- Forum: Dialogue System for Unity
- Topic: Show continue button only at the end of a dialogue node
- Replies: 9
- Views: 765
Re: Show continue button only at the end of a dialogue node
Hi, yes I have one continue button for each character. It is attached to the right side of each panel. Screenshot_00.jpg Screenshot_01.jpg I tried setting Display Settings > Camera & Cutscene Settings > Default Player Sequence to the same as Default Sequence but the buttons, after the first node...
- Sat Nov 25, 2023 2:33 pm
- Forum: Dialogue System for Unity
- Topic: Show continue button only at the end of a dialogue node
- Replies: 9
- Views: 765
Re: Show continue button only at the end of a dialogue node
I tried adding to the first four node´s "Sequence" the audio code along with the addition code to set ContinueMode to False. That worked fine just with one node but it seems to fail with a sequence of nodes of different characters. The Continue Button keeps shown randomly in Player and NPC.
- Sat Nov 25, 2023 1:30 pm
- Forum: Dialogue System for Unity
- Topic: Show continue button only at the end of a dialogue node
- Replies: 9
- Views: 765
Re: Show continue button only at the end of a dialogue node
Hi Tony, I tested that particular dialogue node with the code you provided me and worked perfect. Thank you. I watched the Entrytag tutorial and set up the first 8 nodes of my conversation with entrytag and entered the code you provided me in the first reply in the Dialogue Manager's Display Setting...