Search found 12 matches

by Jorillan
Fri Jul 05, 2024 3:34 pm
Forum: Dialogue System for Unity
Topic: Set a bool value at an specific word within a dialogue node
Replies: 10
Views: 703

Re: Set a bool value at an specific word within a dialogue node

Great, thank you!!

That looks way better for me. I think I can make this work now.

Thank you Toni. ;)
by Jorillan
Fri Jul 05, 2024 2:58 pm
Forum: Dialogue System for Unity
Topic: Set a bool value at an specific word within a dialogue node
Replies: 10
Views: 703

Re: Set a bool value at an specific word within a dialogue node

Thank you Toni,

I´m an artist making a game with Playmaker so coding is no my strong point but I will read those references you gave me and find my way through.

Thank you.
by Jorillan
Fri Jul 05, 2024 1:48 pm
Forum: Dialogue System for Unity
Topic: Set a bool value at an specific word within a dialogue node
Replies: 10
Views: 703

Re: Set a bool value at an specific word within a dialogue node

Hi Tony.

Are those commands setting animator bool parameter (bool) to true or switching the value to the opposite it is currently set? and to which animator is sending the command?
by Jorillan
Fri Jul 05, 2024 4:09 am
Forum: Dialogue System for Unity
Topic: Set a bool value at an specific word within a dialogue node
Replies: 10
Views: 703

Re: Set a bool value at an specific word within a dialogue node

Hi Tony. Thank you for your answer. I think I got what I need for my conversations totally wrong :? . I don´t use typewriter since my dialogues appear all at once and actually the dialogue audio is what set the timing. So I guess what I really need is to set a bool at an specific time of the audio o...
by Jorillan
Thu Jul 04, 2024 11:20 am
Forum: Dialogue System for Unity
Topic: Set a bool value at an specific word within a dialogue node
Replies: 10
Views: 703

Set a bool value at an specific word within a dialogue node

I´d like to set a bool value at an specific word of the dialogue text of a dialogue node. I have a library of generic expression animations for my characters conversations (angry, exited, Thoughtful, left hand raised, right hand raised,....). I want my characters to change from a standard talking an...
by Jorillan
Sun Nov 26, 2023 6:52 am
Forum: Dialogue System for Unity
Topic: Show continue button only at the end of a dialogue node
Replies: 9
Views: 742

Re: Show continue button only at the end of a dialogue node

Hi Tony. I tried with one single Continue Button for all the characters and it works perfect. The problem seems to be related to having a button for each character. Is it possible to have that set up?. I'm using one single Continue Button for now and wait to see if there's a solution for this. The o...
by Jorillan
Sun Nov 26, 2023 5:10 am
Forum: Dialogue System for Unity
Topic: Show continue button only at the end of a dialogue node
Replies: 9
Views: 742

Re: Show continue button only at the end of a dialogue node

Hi, yes I have one continue button for each character. It is attached to the right side of each panel. Screenshot_00.jpg Screenshot_01.jpg I tried setting Display Settings > Camera & Cutscene Settings > Default Player Sequence to the same as Default Sequence but the buttons, after the first node...
by Jorillan
Sat Nov 25, 2023 2:33 pm
Forum: Dialogue System for Unity
Topic: Show continue button only at the end of a dialogue node
Replies: 9
Views: 742

Re: Show continue button only at the end of a dialogue node

I tried adding to the first four node´s "Sequence" the audio code along with the addition code to set ContinueMode to False. That worked fine just with one node but it seems to fail with a sequence of nodes of different characters. The Continue Button keeps shown randomly in Player and NPC.
by Jorillan
Sat Nov 25, 2023 1:30 pm
Forum: Dialogue System for Unity
Topic: Show continue button only at the end of a dialogue node
Replies: 9
Views: 742

Re: Show continue button only at the end of a dialogue node

Hi Tony, I tested that particular dialogue node with the code you provided me and worked perfect. Thank you. I watched the Entrytag tutorial and set up the first 8 nodes of my conversation with entrytag and entered the code you provided me in the first reply in the Dialogue Manager's Display Setting...