Search found 6 matches
- Tue Aug 13, 2024 5:06 pm
- Forum: Dialogue System for Unity
- Topic: Trigger conversationEnded when all branches are ended
- Replies: 3
- Views: 575
Re: Trigger conversationEnded when all branches are ended
Hi Tony, Amazing! That worked perfectly thank you! Your solution is also a LOT cleaner than what I had implemented as a workaround! I've also added a separate flag in the example code you've provided to introduce an "Optional" branch. Conversation conversation = DialogueManager.masterDatab...
- Tue Aug 13, 2024 1:37 pm
- Forum: Dialogue System for Unity
- Topic: Trigger conversationEnded when all branches are ended
- Replies: 3
- Views: 575
Trigger conversationEnded when all branches are ended
Hello, I am using the DialogueManager.instance.conversationEnded event to detect when a conversation has ended and it has worked greatly so far! I have one issue where I would like this event to only trigger when all of the branches of a single conversation finish but currently this event is trigger...
- Tue May 21, 2024 7:19 am
- Forum: Dialogue System for Unity
- Topic: Setting Continue Button to Always loops conversation
- Replies: 7
- Views: 456
Re: Setting Continue Button to Always loops conversation
thank you so much Tony!
That was it! ticking the Prevent Restart On Same Frame Ended checkbox on the Dialogue System Trigger fixed the issue!
Thank you so much for taking the time to create a new unity package as well to show a sample!
That was it! ticking the Prevent Restart On Same Frame Ended checkbox on the Dialogue System Trigger fixed the issue!
Thank you so much for taking the time to create a new unity package as well to show a sample!
- Mon May 20, 2024 5:06 pm
- Forum: Dialogue System for Unity
- Topic: Setting Continue Button to Always loops conversation
- Replies: 7
- Views: 456
Setting Continue Button to Always loops conversation
Hello, I've got a bit of a confusing situation. I want the continue button to be always available to the player, so I've set the "Continue Button" option to "Always" on the Dialogue Manager game object's Dialogue System Controller component. The problem is that when there is a co...
- Sun Nov 12, 2023 10:57 am
- Forum: Dialogue System for Unity
- Topic: Two save data files?
- Replies: 3
- Views: 437
Re: Two save data files?
Ah, nice thanks for the clarification Tony!
- Sat Nov 11, 2023 3:46 pm
- Forum: Dialogue System for Unity
- Topic: Two save data files?
- Replies: 3
- Views: 437
Two save data files?
Hello, I come to you asking a very simple question about the save system. It works fantastically and I have no problems whatsoever. I was hoping to get something cleared up though. When I used the save system from the Dialogue system, it seemed to create two files. I was wondering if someone could e...