ok, I get it
I'm going to tweak that code locally to support both quest references and stringId
or create another type of condition maybe
thanks!
Search found 2 matches
- Tue Nov 07, 2023 9:24 am
- Forum: Quest Machine
- Topic: why are quest state conditions referenced by string?
- Replies: 3
- Views: 4547
- Mon Nov 06, 2023 10:07 pm
- Forum: Quest Machine
- Topic: why are quest state conditions referenced by string?
- Replies: 3
- Views: 4547
why are quest state conditions referenced by string?
hello,
I'm talking about QuestStateQuestCondition.requiredQuestID
why isn't it a scriptableobject reference? managing strings seems error prone and not the unity-way
am I missing something?
thanks
I'm talking about QuestStateQuestCondition.requiredQuestID
why isn't it a scriptableobject reference? managing strings seems error prone and not the unity-way
am I missing something?
thanks