Search found 23 matches

by VillVarh
Wed Mar 06, 2024 6:01 am
Forum: Dialogue System for Unity
Topic: Wrong speaker and listener in conversation
Replies: 3
Views: 147

Re: Wrong speaker and listener in conversation

Here you can see the focus and unfocus stuff in the dialogue UI. I have modified your Focus template to only display the speakers name not the listener. When i tried to test it on you UI Focus template even it didnt focus on the player on the player is talking node on the above picture. The focus on...
by VillVarh
Wed Mar 06, 2024 5:53 am
Forum: Dialogue System for Unity
Topic: Wrong speaker and listener in conversation
Replies: 3
Views: 147

Re: Wrong speaker and listener in conversation

In this picture on the first player speaking the actor is player but the nameplate is not. Player nameplate only comes in response menu
by VillVarh
Wed Mar 06, 2024 5:43 am
Forum: Dialogue System for Unity
Topic: Wrong speaker and listener in conversation
Replies: 3
Views: 147

Wrong speaker and listener in conversation

Hi there. I'm currently using version 2.2.43.1. To initiate a conversation, I utilize the Usable button, which triggers the conversation with OnUse(). In the dialogue system trigger component, I haven't specified a conversation actor or conversant. The NPC I interact with has a dialogue actor compon...
by VillVarh
Wed Feb 28, 2024 2:18 am
Forum: Dialogue System for Unity
Topic: How to hide UI selector after use
Replies: 5
Views: 276

Re: How to hide UI selector after use

Thank you very much!
by VillVarh
Tue Feb 27, 2024 3:16 am
Forum: Dialogue System for Unity
Topic: How to hide UI selector after use
Replies: 5
Views: 276

Re: How to hide UI selector after use

Currently, my player utilizes a proximity selector and engages in conversations with other NPCs, where the player serves as the actor. The player is equipped with its own dialogue system events component, triggering events during conversations. The challenge I'm facing arises when initiating a conve...
by VillVarh
Mon Feb 26, 2024 8:10 am
Forum: Dialogue System for Unity
Topic: How to hide UI selector after use
Replies: 5
Views: 276

How to hide UI selector after use

Greetings, I'm currently facing an issue with hiding the UI selector in my game. I initiate interactions with objects through the UI selector. Each object is equipped with a usable component, and when I approach them, the UI selector becomes active. Subsequently, clicking the UI selector initiates a...
by VillVarh
Thu Feb 15, 2024 2:31 am
Forum: Dialogue System for Unity
Topic: Show active quest name in dialogue text
Replies: 5
Views: 225

Re: Show active quest name in dialogue text

Thank you this is what i wanted!
by VillVarh
Wed Feb 14, 2024 10:14 am
Forum: Dialogue System for Unity
Topic: Show active quest name in dialogue text
Replies: 5
Views: 225

Re: Show active quest name in dialogue text

I think you missunderstood me. I want the npc to say me the active quest name in the dialogue. When i talk to the npc it will tell me "You can't go there because (current active quest name here) is not completed". How can i achieve this.
by VillVarh
Tue Feb 13, 2024 7:58 am
Forum: Dialogue System for Unity
Topic: Show active quest name in dialogue text
Replies: 5
Views: 225

Show active quest name in dialogue text

Hello. I want NPC to tell me the active quest name in teh dialogue text how can i do this? Ty in advance