Search found 23 matches
- Wed Mar 06, 2024 6:01 am
- Forum: Dialogue System for Unity
- Topic: Wrong speaker and listener in conversation
- Replies: 3
- Views: 163
Re: Wrong speaker and listener in conversation
Here you can see the focus and unfocus stuff in the dialogue UI. I have modified your Focus template to only display the speakers name not the listener. When i tried to test it on you UI Focus template even it didnt focus on the player on the player is talking node on the above picture. The focus on...
- Wed Mar 06, 2024 5:53 am
- Forum: Dialogue System for Unity
- Topic: Wrong speaker and listener in conversation
- Replies: 3
- Views: 163
Re: Wrong speaker and listener in conversation
In this picture on the first player speaking the actor is player but the nameplate is not. Player nameplate only comes in response menu
- Wed Mar 06, 2024 5:43 am
- Forum: Dialogue System for Unity
- Topic: Wrong speaker and listener in conversation
- Replies: 3
- Views: 163
Wrong speaker and listener in conversation
Hi there. I'm currently using version 2.2.43.1. To initiate a conversation, I utilize the Usable button, which triggers the conversation with OnUse(). In the dialogue system trigger component, I haven't specified a conversation actor or conversant. The NPC I interact with has a dialogue actor compon...
- Wed Feb 28, 2024 2:18 am
- Forum: Dialogue System for Unity
- Topic: How to hide UI selector after use
- Replies: 5
- Views: 298
Re: How to hide UI selector after use
Thank you very much!
- Tue Feb 27, 2024 3:16 am
- Forum: Dialogue System for Unity
- Topic: How to hide UI selector after use
- Replies: 5
- Views: 298
Re: How to hide UI selector after use
Currently, my player utilizes a proximity selector and engages in conversations with other NPCs, where the player serves as the actor. The player is equipped with its own dialogue system events component, triggering events during conversations. The challenge I'm facing arises when initiating a conve...
- Mon Feb 26, 2024 8:10 am
- Forum: Dialogue System for Unity
- Topic: How to hide UI selector after use
- Replies: 5
- Views: 298
How to hide UI selector after use
Greetings, I'm currently facing an issue with hiding the UI selector in my game. I initiate interactions with objects through the UI selector. Each object is equipped with a usable component, and when I approach them, the UI selector becomes active. Subsequently, clicking the UI selector initiates a...
- Thu Feb 15, 2024 2:31 am
- Forum: Dialogue System for Unity
- Topic: Show active quest name in dialogue text
- Replies: 5
- Views: 266
Re: Show active quest name in dialogue text
Thank you this is what i wanted!
- Wed Feb 14, 2024 10:14 am
- Forum: Dialogue System for Unity
- Topic: Show active quest name in dialogue text
- Replies: 5
- Views: 266
Re: Show active quest name in dialogue text
I think you missunderstood me. I want the npc to say me the active quest name in the dialogue. When i talk to the npc it will tell me "You can't go there because (current active quest name here) is not completed". How can i achieve this.
- Tue Feb 13, 2024 7:58 am
- Forum: Dialogue System for Unity
- Topic: Show active quest name in dialogue text
- Replies: 5
- Views: 266
Show active quest name in dialogue text
Hello. I want NPC to tell me the active quest name in teh dialogue text how can i do this? Ty in advance
- Thu Dec 21, 2023 7:54 am
- Forum: Dialogue System for Unity
- Topic: Linking back conversation wrong conversant
- Replies: 3
- Views: 3387
Re: Linking back conversation wrong conversant
Im using 2.2.40