Thanks Tony for your reply.
I believe marking new quests as Addressables is the way to go.
Kind regards,
Pier
Search found 4 matches
- Sun Nov 05, 2023 11:57 am
- Forum: Quest Machine
- Topic: Deserialise quest as json and programmatically add the quest
- Replies: 3
- Views: 4801
- Thu Nov 02, 2023 2:24 pm
- Forum: Quest Machine
- Topic: Deserialise quest as json and programmatically add the quest
- Replies: 3
- Views: 4801
Deserialise quest as json and programmatically add the quest
Hi Tony, I have read about the quality of Pixel Crushers' support in the reviews and I am not disappointed. Thanks for your prompt reply earlier on regarding exporting quests as json. I have managed to export one of the quests as a json file and then I have deserialised it. Now I have two more quest...
- Thu Nov 02, 2023 2:19 pm
- Forum: Quest Machine
- Topic: Export quests to JSON
- Replies: 2
- Views: 4285
Re: Export quests to JSON
Thanks Tony!
I have successfully exported my quest as json file.
However now I have two more questions to ask, but I am going to create a different post in this forum to keep things organised!
Regards,
Pier
I have successfully exported my quest as json file.
However now I have two more questions to ask, but I am going to create a different post in this forum to keep things organised!
Regards,
Pier
- Wed Nov 01, 2023 5:33 pm
- Forum: Quest Machine
- Topic: Export quests to JSON
- Replies: 2
- Views: 4285
Export quests to JSON
Hello there! First of all congratulation for this incredible Unity asset, I have just had a glimpse of it but it looks really powerful! One of the features I wanted to experiment with it is the possibility to export quests into JSON format, however I was not able to find any tutorial or documentatio...