Search found 5 matches

by RPGKeith
Wed Nov 08, 2023 3:43 pm
Forum: Dialogue System for Unity
Topic: Single Continue Button
Replies: 3
Views: 301

Re: Single Continue Button

Thanks! There's one part I was asking about though that wasn't addressed. I'd like to know how to simulate a continue button push in the event the actors name is "Logic" Since I plan on always requiring a continue button except before player response I need a way to skip this actor's entry...
by RPGKeith
Wed Nov 08, 2023 12:44 pm
Forum: Dialogue System for Unity
Topic: Single Continue Button
Replies: 3
Views: 301

Single Continue Button

Hi! What would be the best way to set up a single continue button that can handle 3 or more subtitle panels? I have a narrator/player/npc panel. My continue button has a lot going on and would like to only have one in my hierarchy. Like a central continue button rather than one on each panel. Thanks...
by RPGKeith
Sun Oct 29, 2023 4:56 pm
Forum: Dialogue System for Unity
Topic: Custom Sequencer assistance - speaker name?
Replies: 4
Views: 336

Re: Custom Sequencer assistance - speaker name?

Awesome! Thank you so much for the help!!
by RPGKeith
Sat Oct 28, 2023 3:50 pm
Forum: Dialogue System for Unity
Topic: Custom Sequencer assistance - speaker name?
Replies: 4
Views: 336

Re: Custom Sequencer assistance - speaker name?

as soon as I ask I find my answer, mysequencername(entrytag) ``` string currentEntrytag = GetParameter(0); //Parse entrytag for actor name depending on formatting ``` I want my custom sequencer to help me with the timing of dialogue and events in my game. Is there a way to delay the text from beginn...
by RPGKeith
Sat Oct 28, 2023 3:36 pm
Forum: Dialogue System for Unity
Topic: Custom Sequencer assistance - speaker name?
Replies: 4
Views: 336

Custom Sequencer assistance - speaker name?

Hi Tony, I'm trying to write a custom sequencer event that will be used as my games default sequence. I'm trying to figure out how to get the speakers name out and I'll perform conditional logic outside of the dialogue system in the case of certain actor names, such as (player, narrator, logic) as t...