Search found 5 matches
- Wed Nov 08, 2023 3:43 pm
- Forum: Dialogue System for Unity
- Topic: Single Continue Button
- Replies: 3
- Views: 320
Re: Single Continue Button
Thanks! There's one part I was asking about though that wasn't addressed. I'd like to know how to simulate a continue button push in the event the actors name is "Logic" Since I plan on always requiring a continue button except before player response I need a way to skip this actor's entry...
- Wed Nov 08, 2023 12:44 pm
- Forum: Dialogue System for Unity
- Topic: Single Continue Button
- Replies: 3
- Views: 320
Single Continue Button
Hi! What would be the best way to set up a single continue button that can handle 3 or more subtitle panels? I have a narrator/player/npc panel. My continue button has a lot going on and would like to only have one in my hierarchy. Like a central continue button rather than one on each panel. Thanks...
- Sun Oct 29, 2023 4:56 pm
- Forum: Dialogue System for Unity
- Topic: Custom Sequencer assistance - speaker name?
- Replies: 4
- Views: 350
Re: Custom Sequencer assistance - speaker name?
Awesome! Thank you so much for the help!!
- Sat Oct 28, 2023 3:50 pm
- Forum: Dialogue System for Unity
- Topic: Custom Sequencer assistance - speaker name?
- Replies: 4
- Views: 350
Re: Custom Sequencer assistance - speaker name?
as soon as I ask I find my answer, mysequencername(entrytag) ``` string currentEntrytag = GetParameter(0); //Parse entrytag for actor name depending on formatting ``` I want my custom sequencer to help me with the timing of dialogue and events in my game. Is there a way to delay the text from beginn...
- Sat Oct 28, 2023 3:36 pm
- Forum: Dialogue System for Unity
- Topic: Custom Sequencer assistance - speaker name?
- Replies: 4
- Views: 350
Custom Sequencer assistance - speaker name?
Hi Tony, I'm trying to write a custom sequencer event that will be used as my games default sequence. I'm trying to figure out how to get the speakers name out and I'll perform conditional logic outside of the dialogue system in the case of certain actor names, such as (player, narrator, logic) as t...