Search found 14 matches

by cassius
Thu Nov 23, 2023 12:34 am
Forum: Dialogue System for Unity
Topic: Couple Questions - Bark Logic, Quest Localization
Replies: 3
Views: 435

Couple Questions - Bark Logic, Quest Localization

I have a few questions about random things are have come up for me recently. 1. I noticed that unfortunately Quests don't seem to support Unity Localization. It appears to be on the road map - curious if there are updates on that? 2. Bark doesn't seem to have any translation/localization ability, so...
by cassius
Tue Nov 21, 2023 10:45 pm
Forum: Dialogue System for Unity
Topic: "PC Subtitle Panel" not disabled when "Response Menu Panel" comes up
Replies: 3
Views: 338

Re: "PC Subtitle Panel" not disabled when "Response Menu Panel" comes up

Thanks Tony. This seems to be working like a charm :)

Apologies for my delay, I forgot to enable email notifications on this thread.
by cassius
Sun Nov 19, 2023 1:38 pm
Forum: Dialogue System for Unity
Topic: "PC Subtitle Panel" not disabled when "Response Menu Panel" comes up
Replies: 3
Views: 338

"PC Subtitle Panel" not disabled when "Response Menu Panel" comes up

Hello, My player is having an internal dialogue and will be presented with a choice in what to say/think next. However when I have the player's dialogue in the Conversation immediately before the choice split (Response), it doesn't disable the PC Subtitle Panel game object when it brings up the Resp...
by cassius
Wed Nov 08, 2023 7:47 pm
Forum: Dialogue System for Unity
Topic: Branching Dialogue - Remembering Previously Displayed Branches
Replies: 3
Views: 448

Branching Dialogue - Remembering Previously Displayed Branches

I've seen a few threads on here that are similar to what I need, but I haven't found a way to implement it that's scalable for my needs. An example of my dialogue looks like the below image, which is pretty typical of my NPC conversations. The player approaches the NPC, gets sent on a quest, comes b...
by cassius
Sun Oct 29, 2023 10:20 pm
Forum: Dialogue System for Unity
Topic: New Input System - RegisterInputAction() Doesn't Exist
Replies: 4
Views: 398

Re: New Input System - RegisterInputAction() Doesn't Exist

I see. It's not available in eval. Okay, no problem. I'll pick up the full version now because this asset is looking good and the support has been great. :)

Thanks
by cassius
Sun Oct 29, 2023 10:10 pm
Forum: Dialogue System for Unity
Topic: New Input System - RegisterInputAction() Doesn't Exist
Replies: 4
Views: 398

Re: New Input System - RegisterInputAction() Doesn't Exist

I'm not able to because it is greyed-out.
5.png
5.png (63.81 KiB) Viewed 393 times
I thought perhaps just adding the "USE_NEW_INPUT" Scripting Define Symbol was enough to enable it.
by cassius
Sun Oct 29, 2023 2:56 pm
Forum: Dialogue System for Unity
Topic: New Input System - RegisterInputAction() Doesn't Exist
Replies: 4
Views: 398

New Input System - RegisterInputAction() Doesn't Exist

Does anyone know what I'm doing wrong here? I checked the InputDeviceManager script and RegisterInputAction() and UnregisterInputAction() functions don't exist in there.
4.png
4.png (57.28 KiB) Viewed 398 times
Is this something I'm manually supposed to code into the InputDeviceManager script?
by cassius
Sat Oct 28, 2023 12:15 am
Forum: Dialogue System for Unity
Topic: Does it Support Unity's Localization?
Replies: 9
Views: 515

Re: Does it Support Unity's Localization?

Thanks. I've sent it over to you.