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by andter99
Tue Oct 17, 2023 2:58 pm
Forum: Dialogue System for Unity
Topic: Quest force set to active when beginning conversation
Replies: 1
Views: 176

Quest force set to active when beginning conversation

I'm trying to show a different message based on the state of some quest (using CurrentQuestState("name")==X as a condition). The rest of the game changes the quest's state correctly, but when starting the conversation it gets forcibly set to "active", ruining the whole logic- Rig...