Search found 2 matches
- Thu Oct 12, 2023 4:50 am
- Forum: Dialogue System for Unity
- Topic: Set up UI for a given node, preferably in edit mode?
- Replies: 3
- Views: 855
Re: Set up UI for a given node, preferably in edit mode?
Thank you, Tony! This looks like a great starting point. There are some {(if:variable=true)text} segments in the dialogue text, so we'll need to figure out 1) how to detect variables in a given node and 2) how to pass each value to the conversation controller. But that sounds like it should be doable.
- Wed Oct 11, 2023 10:38 am
- Forum: Dialogue System for Unity
- Topic: Set up UI for a given node, preferably in edit mode?
- Replies: 3
- Views: 855
Set up UI for a given node, preferably in edit mode?
Hi there! I'm working on automation for taking screenshots of every single conversation node. My aim is to write an automation script that goes through all nodes in a conversation and renders the relevant UI as it would appear in-game. I have two related questions: 1. How do I tell Dialogue System t...