Search found 5 matches
- Fri Feb 16, 2024 11:39 am
- Forum: Dialogue System for Unity
- Topic: Conversation " not found in database
- Replies: 5
- Views: 273
Re: Conversation " not found in database
Thanks, found the issue and deleted that element.
- Fri Feb 16, 2024 10:22 am
- Forum: Dialogue System for Unity
- Topic: Conversation " not found in database
- Replies: 5
- Views: 273
Re: Conversation " not found in database
I can't see an unnamed conversation, but there is this horizontal line (which I can't "choose")
- Fri Feb 16, 2024 9:19 am
- Forum: Dialogue System for Unity
- Topic: Conversation " not found in database
- Replies: 5
- Views: 273
Conversation " not found in database
Hi. I'm getting the warning in the title. I'm not sure it's related but when I look at the Id's there are 2 skipped numbers - I have id's 1-4 and 7 onwards. Checking the number of conversations at runtime, it seems there's one extra conversation that doesn't appear in the dialogue editor. What can b...
- Thu Sep 28, 2023 3:40 pm
- Forum: Dialogue System for Unity
- Topic: Resetting conversation
- Replies: 3
- Views: 192
Re: Resetting conversation
Thank you!
- Thu Sep 28, 2023 2:24 pm
- Forum: Dialogue System for Unity
- Topic: Resetting conversation
- Replies: 3
- Views: 192
Resetting conversation
Hi.
I'm using Dialog[thisID].SimStatus ~= "WasDisplayed" to have each node appear only once. However, I want my conversations to be reusable. How can I reset the conversation so that the next time all the nodes would be available?
I'm using Dialog[thisID].SimStatus ~= "WasDisplayed" to have each node appear only once. However, I want my conversations to be reusable. How can I reset the conversation so that the next time all the nodes would be available?