Search found 73 matches
- Tue Nov 12, 2024 5:36 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Override multiple UI''s
- Replies: 17
- Views: 472
Re: Dialogue Override multiple UI''s
This didn't work, when I played, it used a default UI these are warnings I get. I will send a reproduction project to you
- Fri Nov 08, 2024 8:44 am
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 25
- Views: 2028
Re: Turning off conversation UI for internal dialogue UI
These are the screenshots so its skips for first node and goes to the second. Just to add on the third it cuts to the timeline so the third cuts cut off
- Fri Nov 08, 2024 8:37 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Override multiple UI''s
- Replies: 17
- Views: 472
Re: Dialogue Override multiple UI''s
This worked however the subtitles don't appear on the ui and when conversation ends the ui still appears on the screen
- Fri Nov 08, 2024 7:29 am
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 25
- Views: 2028
Re: Turning off conversation UI for internal dialogue UI
theres nothing
- Fri Nov 08, 2024 5:57 am
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 25
- Views: 2028
Re: Turning off conversation UI for internal dialogue UI
I got ui working now however it skips the first dialogue node and jumps to the second dialogue node
- Fri Nov 08, 2024 5:34 am
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 25
- Views: 2028
Re: Turning off conversation UI for internal dialogue UI
Regarding this issue, it is still ongoing; it works on one triggerbox and shows internal dialogue UI. When I go to the other triggerbox, it will give this warning and uses the default. The settings are the same for both so I am not sure why its not working
- Fri Nov 08, 2024 3:41 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Override multiple UI''s
- Replies: 17
- Views: 472
Re: Dialogue Override multiple UI''s
Hi
I added Canvas child GameObject to the Dialogue Manager and instance letterbox ui. Also added UseDialogueUI(InternalDialoguePanel).
However when I play I get this warning
I added Canvas child GameObject to the Dialogue Manager and instance letterbox ui. Also added UseDialogueUI(InternalDialoguePanel).
However when I play I get this warning
- Thu Nov 07, 2024 3:52 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Override multiple UI''s
- Replies: 17
- Views: 472
Re: Dialogue Override multiple UI''s
For the warning it maybe when I jumping between different parts of the dialogue, but I am not sure.
Regarding the script, does this go on the player or the letterbox template? because I am using two different types dialogue panels would I use setactive false to turn off the dialogue when not in use?
Regarding the script, does this go on the player or the letterbox template? because I am using two different types dialogue panels would I use setactive false to turn off the dialogue when not in use?
- Wed Nov 06, 2024 6:10 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Override multiple UI''s
- Replies: 17
- Views: 472
Re: Dialogue Override multiple UI''s
There was no previous conversation before this. This is the first conversation played in the game; Regarding the panel, what I am confused by is what I should be assigning the panel to. If its standard dialogue ui, standard subtitle panel, or standard UI menu panel. I am using Letterbox Template Sta...
- Tue Nov 05, 2024 5:14 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Override multiple UI''s
- Replies: 17
- Views: 472
Re: Dialogue Override multiple UI''s
OK I used the set panel sequence command, and the error get is this. It doesn't change the panel at all and is unable to switch back to the original panel