Search found 89 matches
- Sat Feb 01, 2025 4:48 am
- Forum: Dialogue System for Unity
- Topic: Help with Custom Sequencer Command
- Replies: 1
- Views: 856
Help with Custom Sequencer Command
Hi I’m trying to create a custom sequencer command that shows different panels on screen. However, it doesn’t seem to register the sequence command. Do I need to register the custom sequencer command, and if so, how would I implement this? Also, what is the correct overriding method because I tried ...
- Sat Feb 01, 2025 4:04 am
- Forum: Dialogue System for Unity
- Topic: Quest and override dialogue
- Replies: 11
- Views: 3104
Re: Quest and override dialogue
I delete Quest UI, but no luck the same issue. Deleting QuestUI caused other errors so I have replaced it back Can I send you a reproduction?
- Thu Jan 30, 2025 2:49 am
- Forum: Dialogue System for Unity
- Topic: Disables dialogue system
- Replies: 11
- Views: 2573
Re: Disables dialogue system
I have updated the dialogue system and tested the scenes it's seems to be working with UI now. However, it changes all the lights and darkens the next scene, not sure why
- Thu Jan 30, 2025 2:16 am
- Forum: Dialogue System for Unity
- Topic: Quest and override dialogue
- Replies: 11
- Views: 3104
Re: Quest and override dialogue
I have only placed it in one place: the quest to be active. I even tested it with the new quest and removed it from the script section, and it still appears active. I am not sure why this is happening. Do I delete the questUI altogether because nothing seems to be working?
- Tue Jan 28, 2025 1:17 pm
- Forum: Dialogue System for Unity
- Topic: Disables dialogue system
- Replies: 11
- Views: 2573
Re: Disables dialogue system
The character doesn't have any override ui components,
- Tue Jan 28, 2025 1:16 pm
- Forum: Dialogue System for Unity
- Topic: Quest and override dialogue
- Replies: 11
- Views: 3104
Re: Quest and override dialogue
I deleted the quest from the quest list, and I only placed the quest to be triggered in one place. Also the quest are already active even before they are triggered.
- Mon Jan 27, 2025 2:34 pm
- Forum: Dialogue System for Unity
- Topic: Disables dialogue system
- Replies: 11
- Views: 2573
Re: Disables dialogue system
In the opening sequence, I am using ui override on timeline but instead it reverts to the original UI. It somehow deactivates ui override UI
- Mon Jan 27, 2025 2:33 pm
- Forum: Dialogue System for Unity
- Topic: Quest and override dialogue
- Replies: 11
- Views: 3104
Re: Quest and override dialogue
Where about is the Dialogue Watch tab? Also the quest is only activated by a dialogue node. I also deactivated the Basic Standard Quest Tracker HUD, is still appears to be showing the quest. So I deleted the quest and made another quest that worked, however the old quest appears in the list of quest...
- Sun Jan 26, 2025 2:11 am
- Forum: Dialogue System for Unity
- Topic: Quest and override dialogue
- Replies: 11
- Views: 3104
Re: Quest and override dialogue
For the quest it shows the UI element and the quest. Now its showing throughout the scene eventhough I haven't activated the quest yet
I have assigned the override ui to the timeline
I have assigned the override ui to the timeline
- Sun Jan 26, 2025 2:05 am
- Forum: Dialogue System for Unity
- Topic: Disables dialogue system
- Replies: 11
- Views: 2573
Re: Disables dialogue system
yes it's a child of the dialogue manager