Search found 13 matches

by makovetksyi
Fri Nov 24, 2023 8:23 am
Forum: Dialogue System for Unity
Topic: Always show PC portrait with Letterbox Template Standard Dialogue UI prefab
Replies: 3
Views: 399

Re: Always show PC portrait with Letterbox Template Standard Dialogue UI prefab

I use Letterbox Template Standard Dialogue UI.
PC panel - is always visible, but not PC portrait
by makovetksyi
Sun Nov 19, 2023 2:39 am
Forum: Dialogue System for Unity
Topic: Always show PC portrait with Letterbox Template Standard Dialogue UI prefab
Replies: 3
Views: 399

Always show PC portrait with Letterbox Template Standard Dialogue UI prefab

Hi guys,

I need your help. I tried everything and dont have any result.
I want to show always PC porttrait.
How can I do that? Any advice or recomendation please?
by makovetksyi
Sat Oct 14, 2023 11:42 am
Forum: Dialogue System for Unity
Topic: Bark UI always under everything
Replies: 9
Views: 479

Re: Bark UI always under everything

Here: using System; using UnityEngine; using UnityEngine.UI; public class BarkAdjustCanvasAndPosition : MonoBehaviour { public Canvas canvas; //public GameObject mainPanel; void Start() { // Find the main camera in the scene Camera mainCamera = Camera.main; // Check if we found the main camera if (m...
by makovetksyi
Thu Oct 05, 2023 6:32 am
Forum: Dialogue System for Unity
Topic: Bark UI always under everything
Replies: 9
Views: 479

Re: Bark UI always under everything

I wrote my own script, and solve the problem.
Now - all barks are spawned under needed NPC.

If you want - I can share script and you use it.
by makovetksyi
Thu Oct 05, 2023 6:15 am
Forum: Dialogue System for Unity
Topic: Bark UI always under everything
Replies: 9
Views: 479

Re: Bark UI always under everything

If you want to use world space UIs, then yes. That's the correct way to do it. The process is documented in the link above. Alternatively, you can switch to using a screen space UI. The Dialogue System Extras page has a "UI Smooth Follow" example that demonstrates how to do this. Got it. ...
by makovetksyi
Wed Oct 04, 2023 9:49 am
Forum: Dialogue System for Unity
Topic: Bark UI always under everything
Replies: 9
Views: 479

Re: Bark UI always under everything

Tony Li wrote: Wed Oct 04, 2023 8:10 am Are you rendering the UI layer with a different camera that has a higher depth, as described in the link above?
I have only one camera in my scene. Do I really need to create another?
by makovetksyi
Wed Oct 04, 2023 5:57 am
Forum: Dialogue System for Unity
Topic: Bark UI always under everything
Replies: 9
Views: 479

Re: Bark UI always under everything

Tony Li wrote: Sat Sep 30, 2023 7:44 pm Hi,

Please see: How To: Make World Space Canvas Appear On Top Of Everything Else

I copied the template and UI layer was already - you can see it screenshot
by makovetksyi
Sat Sep 30, 2023 4:52 pm
Forum: Dialogue System for Unity
Topic: Bark UI always under everything
Replies: 9
Views: 479

Bark UI always under everything

Hi guys, I started use template Buble Bark UI, and all my barks under everything.
Does someone know how to fix that?
by makovetksyi
Sat Sep 30, 2023 4:51 pm
Forum: Dialogue System for Unity
Topic: Save/Load Progress?
Replies: 3
Views: 220

Re: Save/Load Progress?

makovetksyi wrote: Thu Sep 28, 2023 10:37 am Hi guys, sorry - maybe it is a stupid quiestion, but I did not find an answer in guides and FAQ :)

How can I get progress of Save/Load when I use aveSystem.SaveGameToSlot(slotNumber) / saveSystem.LoadGameFromSlot(slotNumber) ?
Does someone know that?

Thank you!
Thanks mate!
by makovetksyi
Thu Sep 28, 2023 10:37 am
Forum: Dialogue System for Unity
Topic: Save/Load Progress?
Replies: 3
Views: 220

Save/Load Progress?

Hi guys, sorry - maybe it is a stupid quiestion, but I did not find an answer in guides and FAQ :)

How can I get progress of Save/Load when I use aveSystem.SaveGameToSlot(slotNumber) / saveSystem.LoadGameFromSlot(slotNumber) ?
Does someone know that?

Thank you!