I use Letterbox Template Standard Dialogue UI.
PC panel - is always visible, but not PC portrait
Search found 13 matches
- Fri Nov 24, 2023 8:23 am
- Forum: Dialogue System for Unity
- Topic: Always show PC portrait with Letterbox Template Standard Dialogue UI prefab
- Replies: 3
- Views: 409
- Sun Nov 19, 2023 2:39 am
- Forum: Dialogue System for Unity
- Topic: Always show PC portrait with Letterbox Template Standard Dialogue UI prefab
- Replies: 3
- Views: 409
Always show PC portrait with Letterbox Template Standard Dialogue UI prefab
Hi guys,
I need your help. I tried everything and dont have any result.
I want to show always PC porttrait.
How can I do that? Any advice or recomendation please?
I need your help. I tried everything and dont have any result.
I want to show always PC porttrait.
How can I do that? Any advice or recomendation please?
- Sat Oct 14, 2023 11:42 am
- Forum: Dialogue System for Unity
- Topic: Bark UI always under everything
- Replies: 9
- Views: 500
Re: Bark UI always under everything
Here: using System; using UnityEngine; using UnityEngine.UI; public class BarkAdjustCanvasAndPosition : MonoBehaviour { public Canvas canvas; //public GameObject mainPanel; void Start() { // Find the main camera in the scene Camera mainCamera = Camera.main; // Check if we found the main camera if (m...
- Thu Oct 05, 2023 6:32 am
- Forum: Dialogue System for Unity
- Topic: Bark UI always under everything
- Replies: 9
- Views: 500
Re: Bark UI always under everything
I wrote my own script, and solve the problem.
Now - all barks are spawned under needed NPC.
If you want - I can share script and you use it.
Now - all barks are spawned under needed NPC.
If you want - I can share script and you use it.
- Thu Oct 05, 2023 6:15 am
- Forum: Dialogue System for Unity
- Topic: Bark UI always under everything
- Replies: 9
- Views: 500
Re: Bark UI always under everything
If you want to use world space UIs, then yes. That's the correct way to do it. The process is documented in the link above. Alternatively, you can switch to using a screen space UI. The Dialogue System Extras page has a "UI Smooth Follow" example that demonstrates how to do this. Got it. ...
- Wed Oct 04, 2023 9:49 am
- Forum: Dialogue System for Unity
- Topic: Bark UI always under everything
- Replies: 9
- Views: 500
- Wed Oct 04, 2023 5:57 am
- Forum: Dialogue System for Unity
- Topic: Bark UI always under everything
- Replies: 9
- Views: 500
Re: Bark UI always under everything
Tony Li wrote: ↑Sat Sep 30, 2023 7:44 pm Hi,
Please see: How To: Make World Space Canvas Appear On Top Of Everything Else
I copied the template and UI layer was already - you can see it screenshot
- Sat Sep 30, 2023 4:52 pm
- Forum: Dialogue System for Unity
- Topic: Bark UI always under everything
- Replies: 9
- Views: 500
Bark UI always under everything
Hi guys, I started use template Buble Bark UI, and all my barks under everything.
Does someone know how to fix that?
Does someone know how to fix that?
- Sat Sep 30, 2023 4:51 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load Progress?
- Replies: 3
- Views: 232
Re: Save/Load Progress?
Thanks mate!makovetksyi wrote: ↑Thu Sep 28, 2023 10:37 am Hi guys, sorry - maybe it is a stupid quiestion, but I did not find an answer in guides and FAQ
How can I get progress of Save/Load when I use aveSystem.SaveGameToSlot(slotNumber) / saveSystem.LoadGameFromSlot(slotNumber) ?
Does someone know that?
Thank you!
- Thu Sep 28, 2023 10:37 am
- Forum: Dialogue System for Unity
- Topic: Save/Load Progress?
- Replies: 3
- Views: 232
Save/Load Progress?
Hi guys, sorry - maybe it is a stupid quiestion, but I did not find an answer in guides and FAQ
How can I get progress of Save/Load when I use aveSystem.SaveGameToSlot(slotNumber) / saveSystem.LoadGameFromSlot(slotNumber) ?
Does someone know that?
Thank you!
How can I get progress of Save/Load when I use aveSystem.SaveGameToSlot(slotNumber) / saveSystem.LoadGameFromSlot(slotNumber) ?
Does someone know that?
Thank you!