Search found 14 matches

by EpicMcDude
Tue Apr 09, 2024 5:22 pm
Forum: Dialogue System for Unity
Topic: NPC subtitle text sometimes overlaps itself
Replies: 3
Views: 230

Re: NPC subtitle text sometimes overlaps itself

Hi, Then usually happens when TextMesh Pro (and possibly Text) sees a carriage return character (CR) without a line feed (LF), If you're pasting in text from some other source, make sure it has a carriage return and a line feed. If you enter text directly into the Dialogue Editor's Dialogue Text fi...
by EpicMcDude
Tue Apr 09, 2024 1:26 pm
Forum: Dialogue System for Unity
Topic: NPC subtitle text sometimes overlaps itself
Replies: 3
Views: 230

NPC subtitle text sometimes overlaps itself

Hello! I'm having an issue where the NPC subtitle text sometimes overlaps itself, I'm not sure what the cause is since it's just sometimes. When text shows up it types out [SUCCESS] but then the rest of the phrase starts from the beginning overlapping that word, you can see examples in the attachmen...
by EpicMcDude
Tue Mar 19, 2024 7:58 pm
Forum: Dialogue System for Unity
Topic: Global Database deletes different variables in other?
Replies: 4
Views: 300

Re: Global Database deletes different variables in other?

Okay, now the Dialogue System isn't working properly, I don't know what I'm doing wrong. None of the conversations seem to work when starting a conversation. It's getting conversation nodes from 3 different databases, they're not supposed to be loaded. I load a specific database for the scene after...
by EpicMcDude
Tue Mar 19, 2024 6:19 pm
Forum: Dialogue System for Unity
Topic: Global Database deletes different variables in other?
Replies: 4
Views: 300

Re: Global Database deletes different variables in other?

Hi, Have you set different Base IDs in your databases? For example, leave your global database's Base ID at 0, and set the next database's Base ID to 1000, etc. When you sync, it goes by ID. Otherwise if you were rename a variable in your global database it wouldn't sync properly to your other data...
by EpicMcDude
Tue Mar 19, 2024 5:40 pm
Forum: Dialogue System for Unity
Topic: Global Database deletes different variables in other?
Replies: 4
Views: 300

Global Database deletes different variables in other?

Hello, Having an issue where adding a new variable to my Global Database will delete the variable in the Local database that I'm syncing with the Global one, taking its place. I'm not sure how to add more variables to my Global since that will imply it's going to delete the variable in the next spot...
by EpicMcDude
Fri Feb 16, 2024 4:49 pm
Forum: Dialogue System for Unity
Topic: A way to change quest description at runtime?
Replies: 5
Views: 289

Re: A way to change quest description at runtime?

Hi, It's a bit easier in Quest Machine, but in the Dialogue System you can use quest indicators . A typical quest indicator is an icon over an NPC's head. But since a quest indicator can be any GameObject, you could make it a GameObject on a layer that's only seen by your minimap camera (if that's ...
by EpicMcDude
Thu Feb 15, 2024 8:28 pm
Forum: Dialogue System for Unity
Topic: A way to change quest description at runtime?
Replies: 5
Views: 289

Re: A way to change quest description at runtime?

You can still use other entries as a log. Or you can modify the Description like this in C#: string currentDescription = DialogueLua.GetQuestField("Your Quest Name", "Description").asString; currentDescription += "\nThis is another line of description text."; DialogueL...
by EpicMcDude
Thu Feb 15, 2024 5:12 pm
Forum: Dialogue System for Unity
Topic: A way to change quest description at runtime?
Replies: 5
Views: 289

A way to change quest description at runtime?

Hi!

Is there a way to change the quest description as the quest progresses? Not through entries as the entries should just be what the objective is, I just want to update the quest description like a log as the player progresses through the quest.

Thank you
by EpicMcDude
Sun Feb 04, 2024 8:57 am
Forum: Dialogue System for Unity
Topic: Question about Extra Databases component
Replies: 5
Views: 418

Re: Question about Extra Databases component

Tony Li wrote: Sun Feb 04, 2024 8:49 am Hi,

Extra Databases will load its databases in Start(). If the scene starts paused (e.g., Time.timeScale=0), Start() won't run. Maybe that was the issue. Anyway, I'm glad you found a solution!
Gotcha, thanks for clarifying!
by EpicMcDude
Sun Feb 04, 2024 8:20 am
Forum: Dialogue System for Unity
Topic: Question about Extra Databases component
Replies: 5
Views: 418

Re: Question about Extra Databases component

Okay, I found a fix. Using the PM action "Add Dialogue Database" fixed the issue, variables are now set properly when loading the scene from another scene. I don't know what exactly the difference between this and adding the database with Extra Databases component is, but well, it's workin...