Search found 24 matches

by EpicMcDude
Tue Aug 13, 2024 2:48 pm
Forum: Dialogue System for Unity
Topic: Save everything but Conversation state and convo variables?
Replies: 5
Views: 644

Re: Save everything but Conversation state and convo variables?

Hi, In that case, you could still remove the Dialogue System Saver, and manually call PersistentDataManager.GetSaveData() to get only the DS data: string s = PersistentDataManager.GetSaveData(); To restore that data, use PersistentDataManager.ApplySaveData(): PersistentDataManager.ApplySaveData(s);...
by EpicMcDude
Tue Aug 13, 2024 12:16 pm
Forum: Dialogue System for Unity
Topic: Save everything but Conversation state and convo variables?
Replies: 5
Views: 644

Re: Save everything but Conversation state and convo variables?

Hi, You can remove the Dialogue System Saver component. This is the component that's responsible for saving Dialogue System data (quests, variables, etc.). Oh I don't want to remove the Saver component from the Dialogue system itself, I just want to be able to choose to save these ones separately, ...
by EpicMcDude
Tue Aug 13, 2024 11:30 am
Forum: Dialogue System for Unity
Topic: Save everything but Conversation state and convo variables?
Replies: 5
Views: 644

Save everything but Conversation state and convo variables?

Hello! Is there a way to save every saver component (position, active, destructible etc) except for the Dialogue state itself - conversation state, quests state and variables? I want to save and load these ones separately, I've tried Record/Apply persistent data but they still apply the Saver compon...
by EpicMcDude
Sun Aug 04, 2024 11:34 am
Forum: Dialogue System for Unity
Topic: Save System - Different slots loading same data
Replies: 7
Views: 726

Re: Save System - Different slots loading same data

Does the destroyed object and the instantiated object have the same saver Key? If so, maybe they're stepping on each other's data using the same key. If you're using a Spawned Object Manager component, it will automatically assign a unique key to each instantiated object. Yeah, what I'm doing is ea...
by EpicMcDude
Sun Aug 04, 2024 10:42 am
Forum: Dialogue System for Unity
Topic: Optimizing LuaWatchers.NotifyObserver() taking 450+ ms
Replies: 10
Views: 1668

Re: Optimizing LuaWatchers.NotifyObserver() taking 450+ ms

Oh this is very interesting, I've been experiencing hangups as well when saving the game which is understandable, but is this possible with PlayMaker?
by EpicMcDude
Sun Aug 04, 2024 9:13 am
Forum: Dialogue System for Unity
Topic: Save System - Different slots loading same data
Replies: 7
Views: 726

Re: Save System - Different slots loading same data

Tony Li wrote: Sat Aug 03, 2024 8:06 pm Hi,

If you're using a Spawned Object Manager component, is its "Apply Save Data To Spawned Objects On Restore" checkbox ticked?
It's ticked off, same behaviour happens when I tried with it ticked on
by EpicMcDude
Sat Aug 03, 2024 6:28 pm
Forum: Dialogue System for Unity
Topic: Save System - Different slots loading same data
Replies: 7
Views: 726

Re: Save System - Different slots loading same data

Hi, Is your Save System component's "Save Current Scene" checkbox ticked? When it's ticked, the save system reloads the scene that the game was saved in. This allows the save system to apply saved data to a fresh instance of the scene. If that info doesn't help, are there any errors or wa...
by EpicMcDude
Fri Aug 02, 2024 11:14 pm
Forum: Dialogue System for Unity
Topic: Save System - Different slots loading same data
Replies: 7
Views: 726

Save System - Different slots loading same data

Hi, I'm not sure if it's me doing something wrong but the save system seems to get data from a different slot when loading. I experimented with an object that has a destructible saver - I saved the game on Slot 1 with the object intact, then I destroyed it and saved the data to Slot 2 (I use "L...
by EpicMcDude
Fri Jul 26, 2024 1:36 pm
Forum: Dialogue System for Unity
Topic: Animator Saver seems to continuously increase file size
Replies: 3
Views: 562

Animator Saver seems to continuously increase file size

Hello! I noticed something with the Animator Saver component which I don't know if it's intended or a side effect of serializing the Animator - when saving with Save Game To Slot, the save file size keeps increasing with what seems to be duplicate information from this Animator Saver component. I te...