Search found 14 matches

by EpicMcDude
Sat Feb 03, 2024 11:08 pm
Forum: Dialogue System for Unity
Topic: Question about Extra Databases component
Replies: 5
Views: 420

Re: Question about Extra Databases component

Hi, Try setting your Save System component's Frames To Wait Before Apply Data to 1 or higher. I've put it up to 30 frames to see if it would do anything but it doesn't, the variables still don't get set. I can try loading the Database just before the first conversation, do you know if that would ma...
by EpicMcDude
Sat Feb 03, 2024 9:42 pm
Forum: Dialogue System for Unity
Topic: Question about Extra Databases component
Replies: 5
Views: 420

Question about Extra Databases component

Hello, I'm having an issue with getting the Dialogue System variables to load properly when loading a saved game from a different scene (Main Menu for example) and with the Extra Databases component. When I choose the save file to load from the Main Menu (or any other different scene), and the scene...
by EpicMcDude
Fri Sep 22, 2023 9:55 pm
Forum: Dialogue System for Unity
Topic: Spawned Object Manager Duplicate Objects
Replies: 2
Views: 136

Re: Spawned Object Manager Duplicate Objects

Hi, Is an Apple in the scene at design time? If so, you could remove the Spawned Object component and only add a Destructible Saver. Set a unique key. If the player can pick up and drop Apples arbitrarily, it doesn't need a Destructible Saver. Set the Spawned Object component's Despawn Mode to OnDe...
by EpicMcDude
Fri Sep 22, 2023 5:25 pm
Forum: Dialogue System for Unity
Topic: Spawned Object Manager Duplicate Objects
Replies: 2
Views: 136

Spawned Object Manager Duplicate Objects

Hello! I've searched this forum for answers and there were a few people trying to do what I'm after, which is object persistence between scenes but I can't seem to get there. Right now I have an Apple with a Spawned Object component that I pick up and destroy in the scene. I have a Spawned Object Ma...