Search found 3 matches
- Mon Jan 27, 2025 7:01 am
- Forum: Dialogue System for Unity
- Topic: Sequencer firing too late
- Replies: 1
- Views: 387
Sequencer firing too late
Hello, I have an issue with the order at which the sequencer commands fire. Take a look at this example where I marked the order, which is incorrect. obraz_2025-01-27_123334143.png As you can see, after the NPC reveals their name (which is just a simplified scenario I'm testing with), I would expect...
- Fri Sep 22, 2023 4:07 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO]: How To Get Procedurally-Generated Barker Transform
- Replies: 4
- Views: 823
Re: [HOWTO]: How To Get Procedurally-Generated Barker Transform
Thanks!
Although I am currently a bit too busy to test this right away, it looks like what I need. It's good to know the database can be edited at runtime.
Although I am currently a bit too busy to test this right away, it looks like what I need. It's good to know the database can be edited at runtime.
- Thu Sep 21, 2023 5:44 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO]: How To Get Procedurally-Generated Barker Transform
- Replies: 4
- Views: 823
Re: [HOWTO]: How To Get Procedurally-Generated Barker Transform
Thanks - works nicely, but there's one problem. I think your suggested approach doesn't take into consideration that the `barkerName` isn't guaranteed to be unique. If two procedural characters end up having the same name, one overwrites the registered transform of the previous one. I tried addressi...