Thanks!
Although I am currently a bit too busy to test this right away, it looks like what I need. It's good to know the database can be edited at runtime.
Search found 2 matches
- Fri Sep 22, 2023 4:07 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO]: How To Get Procedurally-Generated Barker Transform
- Replies: 4
- Views: 267
- Thu Sep 21, 2023 5:44 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO]: How To Get Procedurally-Generated Barker Transform
- Replies: 4
- Views: 267
Re: [HOWTO]: How To Get Procedurally-Generated Barker Transform
Thanks - works nicely, but there's one problem. I think your suggested approach doesn't take into consideration that the `barkerName` isn't guaranteed to be unique. If two procedural characters end up having the same name, one overwrites the registered transform of the previous one. I tried addressi...