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- Wed Dec 13, 2023 5:49 am
- Forum: Dialogue System for Unity
- Topic: custom AudioWait()
- Replies: 9
- Views: 22100
Re: custom AudioWait()
For your first question, if you want AudioWait() to access a custom scriptable object file, it's generally possible with proper integration. Ensure your middleware supports this kind of extension. Regarding your second set of questions: To stop the audio when the player clicks continue, calling your...