Search found 15 matches

by phoot
Thu Sep 26, 2024 4:55 am
Forum: Dialogue System for Unity
Topic: Combining timeline and conversation at a timescale of 0
Replies: 5
Views: 116

Re: Combining timeline and conversation at a timescale of 0

Hello, I tried this but I didn't get the desired result. Behaviour remained the same. I'm now trying another approach by not using the trigger component. Instead I directly call StartConversation() by script after hooking into the playabledirector.stopped event. I think I'll get it to behave the way...
by phoot
Tue Sep 24, 2024 4:45 pm
Forum: Dialogue System for Unity
Topic: Combining timeline and conversation at a timescale of 0
Replies: 5
Views: 116

Re: Combining timeline and conversation at a timescale of 0

Hello Tony,

here the screenshot:
https://ibb.co/3MCjBtP

I arranged the components in order for the director and the signal receiver to be visible too, so you can hopefully see what I'm aiming for.
by phoot
Mon Sep 23, 2024 5:15 pm
Forum: Dialogue System for Unity
Topic: Combining timeline and conversation at a timescale of 0
Replies: 5
Views: 116

Combining timeline and conversation at a timescale of 0

Hello, I'm trying to have a specific behaviour. I want the following behaviour: A power-up game object with a timeline cutscene attached to it. Upon entering the power-up's trigger2d the timescale is set to 0 and the acquire power-up cutscene is started. At the end of the timeline a signal enables a...
by phoot
Thu Jun 13, 2024 2:47 am
Forum: Dialogue System for Unity
Topic: Reset Lua variable on Checkpoint/Scene load
Replies: 5
Views: 233

Re: Reset Lua variable on Checkpoint/Scene load

Alright, I think I can work with the hints you gave me. Thank you again for your time.
by phoot
Wed Jun 12, 2024 12:16 pm
Forum: Dialogue System for Unity
Topic: Reset Lua variable on Checkpoint/Scene load
Replies: 5
Views: 233

Re: Reset Lua variable on Checkpoint/Scene load

Hello Tony, thank you for your quick reply. 2. Or keep two saved game data records. It's actually what I built. I use that approach to be able to have two data sets on record and being able to load either one according to given situations. Yes. You can hook into the SaveSystem.saveDataApplied C# eve...
by phoot
Tue Jun 11, 2024 6:16 am
Forum: Dialogue System for Unity
Topic: Reset Lua variable on Checkpoint/Scene load
Replies: 5
Views: 233

Reset Lua variable on Checkpoint/Scene load

Hi, I'm using the DS Standard Scene Transition Manager together with the DS save and inbuilt quest system. I have also my own custom autosave/load on scene Transition and checkpoint save/load within scenes. Now I started trying to author a simple kill x mobs quest. The scene holds enemy game objects...
by phoot
Fri May 10, 2024 5:52 am
Forum: Dialogue System for Unity
Topic: Animations playable on paused Timeline
Replies: 3
Views: 154

Re: Animations playable on paused Timeline

Thanks for your clarification Tony. Luckily I asked pretty early, saved me many frustrating hours.
by phoot
Thu May 09, 2024 3:40 pm
Forum: Dialogue System for Unity
Topic: Animations playable on paused Timeline
Replies: 3
Views: 154

Animations playable on paused Timeline

Hello, so I've been doing some cutscene work with Timeline and the sequencer commands for a dialogue with some small branching. I would like to be able to play animations (think shaking one's head, sighing, waving hand etc.) on specific dialogue entries while I've set the timeline to speed = 0. I ne...
by phoot
Fri Oct 13, 2023 10:24 am
Forum: Dialogue System for Unity
Topic: Trigger a method upon finishing entering a scene by Portal
Replies: 5
Views: 332

Re: Trigger a method upon finishing entering a scene by Portal

That's exactly what I needed. Thank you again Tony!
by phoot
Thu Oct 12, 2023 2:09 pm
Forum: Dialogue System for Unity
Topic: Trigger a method upon finishing entering a scene by Portal
Replies: 5
Views: 332

Re: Trigger a method upon finishing entering a scene by Portal

Thank you for your quick replies, this time around they didn't get eaten by the bad data void monster :D My problem came from certain objects that should survive scene transition didn't, and vice versa. Your hints helped me sort it out. I've tried the jump to position strategy based on a custom scri...