Search found 4 matches
- Tue Nov 14, 2023 9:37 am
- Forum: Dialogue System for Unity
- Topic: Custom Delay Time before Continue?
- Replies: 3
- Views: 497
Re: Custom Delay Time before Continue?
That's the best way, thank you very much! I replaced the Default Sequence in Dialogue System Controller: Delay([var=DelayDuration])@Message(Typed) so the player can select: 1. seriously reading: - Continue Button -> Not Before Response Menu(must click) - DelayDuration -> 0(no need to wait) 2. casual...
- Tue Nov 14, 2023 8:55 am
- Forum: Dialogue System for Unity
- Topic: Custom Delay Time before Continue?
- Replies: 3
- Views: 497
Custom Delay Time before Continue?
Hello,
I want to make a delay time, after the REAL dialogue text is done. It's working when add some rich texts like so: however I guess it shall be easier and even customizable. Maybe a variable could be defined in script(better in cs), to controll this delay time?
I want to make a delay time, after the REAL dialogue text is done. It's working when add some rich texts like so: however I guess it shall be easier and even customizable. Maybe a variable could be defined in script(better in cs), to controll this delay time?
- Thu Sep 07, 2023 10:39 pm
- Forum: Dialogue System for Unity
- Topic: How to use Default parameter values in Lua
- Replies: 3
- Views: 568
Re: How to use Default parameter values in Lua
It's a good idea, thanks a lot!
- Thu Sep 07, 2023 4:31 pm
- Forum: Dialogue System for Unity
- Topic: How to use Default parameter values in Lua
- Replies: 3
- Views: 568
How to use Default parameter values in Lua
Hi Tony, I have registered some Cs functions to Lua, with some parameters like: // csharp: Func(string a, int b=0) Lua.RegisterFunction(nameof(Func), this, SymbolExtensions.GetMethodInfo(() => Func(string.Empty, 0))); Now I use this in Dialogue Database like so: // lua Func("blah") // Targ...