Search found 4 matches
- Sun Sep 13, 2015 3:38 am
- Forum: Dialogue System for Unity
- Topic: Interchangeable Party Members
- Replies: 3
- Views: 935
Re: Interchangeable Party Members
Awesome! I already had it all set up the way you described so it worked instantly after the patch. Thanks Tony.
- Sat Sep 12, 2015 2:22 pm
- Forum: Dialogue System for Unity
- Topic: Interchangeable Party Members
- Replies: 3
- Views: 935
Interchangeable Party Members
Hi, I'm making a JRPG in which the player is able to switch party members around, both within the party itself and in/out of the party. To deal with conversations, I'd like to have a generic "Character2", "Character3" etc. as actors in the character database, then get the names o...
- Sun May 24, 2015 3:19 pm
- Forum: Dialogue System for Unity
- Topic: uSequencer Issue
- Replies: 3
- Views: 805
uSequencer Issue
Exactly what I needed. Thanks!
- Sat May 23, 2015 4:44 am
- Forum: Dialogue System for Unity
- Topic: uSequencer Issue
- Replies: 3
- Views: 805
uSequencer Issue
I'm working on a JRPG dialogue, and I've run into an issue. I have a continue button that is auto-focused with the fast forward script so that the player can move through the dialogue at their leisure. I have the sequencer playing a uSequence just fine. The problem is that if the player hits the but...