Thanks for the quick reply and fix, this works!
/MaxJ
Search found 2 matches
- Tue Sep 05, 2023 3:07 am
- Forum: Dialogue System for Unity
- Topic: Yarn 2 <<jump>> doesn't set "visited" on last node
- Replies: 3
- Views: 222
- Sun Sep 03, 2023 5:24 am
- Forum: Dialogue System for Unity
- Topic: Yarn 2 <<jump>> doesn't set "visited" on last node
- Replies: 3
- Views: 222
Yarn 2 <<jump>> doesn't set "visited" on last node
Hi! I am using Yarn 2 together with the dialogue system, and I'm trying to create a workflow for adding dialogue to our RPG. Am trying to structure each character's start node to basically handle the branching depending on where in the story one is at the time of starting the conversation, like so.....