I didn't know you could do that! that's awesome.
btw is it possible to have uis + dialogue system saver and easy save 3 working together?
because from what i've seen is that it was not as straight forward trying to get es3 and uis save system working together.
Search found 4 matches
- Wed Jan 17, 2024 11:03 pm
- Forum: Dialogue System for Unity
- Topic: UIS save canvas
- Replies: 3
- Views: 19596
- Mon Jan 15, 2024 6:13 am
- Forum: Dialogue System for Unity
- Topic: UIS save canvas
- Replies: 3
- Views: 19596
UIS save canvas
I was not able to locate the save menu from the hierachy used to show the options in opsive demo. i checked if it was within the canvas opsive used and it did indeed dissapear when i disabled the opsive canvas. so i opened up every single object on that canvas to see which one the save menu was but ...
- Tue Sep 05, 2023 1:14 pm
- Forum: Dialogue System for Unity
- Topic: null reference error when restarting a scene
- Replies: 3
- Views: 436
Re: null reference error when restarting a scene
Turns out there were 2 canvas gameobject in my scene. one from dialogue manager prefab and one from my own project.
and i was doing GameObject.Find("Canvas").GetComponent<UI>().SwitchOnEndScreen(); when player enter death state.
so it was confused which canvas to find.
Thanks Tony!
and i was doing GameObject.Find("Canvas").GetComponent<UI>().SwitchOnEndScreen(); when player enter death state.
so it was confused which canvas to find.
Thanks Tony!
- Tue Sep 05, 2023 12:12 pm
- Forum: Dialogue System for Unity
- Topic: null reference error when restarting a scene
- Replies: 3
- Views: 436
null reference error when restarting a scene
Hi Pixel Crushers, I have a problem in my game when i add dialogue manager in my hierachy. Without any function added to it, just plain prefab of dialogue manager will create a null reference error when i restart a scene for a second time in game Context: When player die i enable a fade canvas with ...