Search found 4 matches

by SekaiXIV
Wed Jan 17, 2024 11:03 pm
Forum: Dialogue System for Unity
Topic: UIS save canvas
Replies: 3
Views: 19596

Re: UIS save canvas

I didn't know you could do that! that's awesome.

btw is it possible to have uis + dialogue system saver and easy save 3 working together?

because from what i've seen is that it was not as straight forward trying to get es3 and uis save system working together.
by SekaiXIV
Mon Jan 15, 2024 6:13 am
Forum: Dialogue System for Unity
Topic: UIS save canvas
Replies: 3
Views: 19596

UIS save canvas

I was not able to locate the save menu from the hierachy used to show the options in opsive demo. i checked if it was within the canvas opsive used and it did indeed dissapear when i disabled the opsive canvas. so i opened up every single object on that canvas to see which one the save menu was but ...
by SekaiXIV
Tue Sep 05, 2023 1:14 pm
Forum: Dialogue System for Unity
Topic: null reference error when restarting a scene
Replies: 3
Views: 436

Re: null reference error when restarting a scene

Turns out there were 2 canvas gameobject in my scene. one from dialogue manager prefab and one from my own project.

and i was doing GameObject.Find("Canvas").GetComponent<UI>().SwitchOnEndScreen(); when player enter death state.

so it was confused which canvas to find.

Thanks Tony!
by SekaiXIV
Tue Sep 05, 2023 12:12 pm
Forum: Dialogue System for Unity
Topic: null reference error when restarting a scene
Replies: 3
Views: 436

null reference error when restarting a scene

Hi Pixel Crushers, I have a problem in my game when i add dialogue manager in my hierachy. Without any function added to it, just plain prefab of dialogue manager will create a null reference error when i restart a scene for a second time in game Context: When player die i enable a fade canvas with ...