Search found 4 matches

by shyboy0113
Mon Oct 30, 2023 2:29 am
Forum: Dialogue System for Unity
Topic: [HOWTO] How To: Manage Player Controls and Scene Changes
Replies: 3
Views: 1534

Re: [HOWTO] How To: Manage Player Controls and Scene Changes

In other words, is it correct to tell the Player to manage the status independently by assigning an Actor and Events to the Player itself, without having to touch the Player's events in Dialog Manager every Scene?

The picture below is what I understand.
by shyboy0113
Tue Oct 17, 2023 11:49 pm
Forum: Dialogue System for Unity
Topic: How to use proximity selector and selector at the same time (with camera-perspective Mode)
Replies: 1
Views: 139

How to use proximity selector and selector at the same time (with camera-perspective Mode)

Hello, I have a question about Selector, so I'm writing this. I am now checking the difference between selector and proximity selector. First of all, my current understanding is that the probity selector must have a collider, which should work as a trigger. In addition, I understood that selector is...
by shyboy0113
Sat Aug 26, 2023 8:36 am
Forum: Dialogue System for Unity
Topic: I want to change Text (Legacy) to Textmesh Pro.
Replies: 2
Views: 143

Re: I want to change Text (Legacy) to Textmesh Pro.

https://www.pixelcrushers.com/phpbb/vie ... pro#p29962

I think I found a solution on the homepage above!
I think the problem is that we didn't assign textmeshpro to each panel!!
by shyboy0113
Sat Aug 26, 2023 4:53 am
Forum: Dialogue System for Unity
Topic: I want to change Text (Legacy) to Textmesh Pro.
Replies: 2
Views: 143

I want to change Text (Legacy) to Textmesh Pro.

Hello. I am a university student who is developing in Korea. I tried to change all of them to Text MeshPro because of the blurring of letters when using Text (Legacy). I tried to follow the instructions, but I found some problems. Can you help me? 1. Does a standard UI consisting of TextmeshPro only...