In other words, is it correct to tell the Player to manage the status independently by assigning an Actor and Events to the Player itself, without having to touch the Player's events in Dialog Manager every Scene?
The picture below is what I understand.
Search found 4 matches
- Mon Oct 30, 2023 2:29 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Manage Player Controls and Scene Changes
- Replies: 3
- Views: 1883
- Tue Oct 17, 2023 11:49 pm
- Forum: Dialogue System for Unity
- Topic: How to use proximity selector and selector at the same time (with camera-perspective Mode)
- Replies: 1
- Views: 172
How to use proximity selector and selector at the same time (with camera-perspective Mode)
Hello, I have a question about Selector, so I'm writing this. I am now checking the difference between selector and proximity selector. First of all, my current understanding is that the probity selector must have a collider, which should work as a trigger. In addition, I understood that selector is...
- Sat Aug 26, 2023 8:36 am
- Forum: Dialogue System for Unity
- Topic: I want to change Text (Legacy) to Textmesh Pro.
- Replies: 2
- Views: 176
Re: I want to change Text (Legacy) to Textmesh Pro.
https://www.pixelcrushers.com/phpbb/vie ... pro#p29962
I think I found a solution on the homepage above!
I think the problem is that we didn't assign textmeshpro to each panel!!
I think I found a solution on the homepage above!
I think the problem is that we didn't assign textmeshpro to each panel!!
- Sat Aug 26, 2023 4:53 am
- Forum: Dialogue System for Unity
- Topic: I want to change Text (Legacy) to Textmesh Pro.
- Replies: 2
- Views: 176
I want to change Text (Legacy) to Textmesh Pro.
Hello. I am a university student who is developing in Korea. I tried to change all of them to Text MeshPro because of the blurring of letters when using Text (Legacy). I tried to follow the instructions, but I found some problems. Can you help me? 1. Does a standard UI consisting of TextmeshPro only...