Search found 8 matches

by aguynamededward
Thu Jan 18, 2024 10:30 am
Forum: Dialogue System for Unity
Topic: Importing an Articy field as a pure string?
Replies: 6
Views: 751

Re: Importing an Articy field as a pure string?

Yeah, that second option is exactly what I was thinking. I know I'll need to do some custom code on the Articy importer, and was wondering if there's a recommended method for that. Write an derived class and edit the editor reference to point to the new class, maybe?
by aguynamededward
Thu Jan 18, 2024 9:47 am
Forum: Dialogue System for Unity
Topic: Importing an Articy field as a pure string?
Replies: 6
Views: 751

Re: Importing an Articy field as a pure string?

I'm not *sure* that would work (we're leveraging a lot of other scriptable objects inside the cards to make them work), but let's say it would, I'd love to hear your thoughts. :)
by aguynamededward
Thu Jan 18, 2024 2:01 am
Forum: Dialogue System for Unity
Topic: Importing an Articy field as a pure string?
Replies: 6
Views: 751

Importing an Articy field as a pure string?

Appreciate you and all you do, Tony. :) Looking for any tips you have on best practices for this: Currently working on an in-depth narrative game that uses cards (sourced from a collection of scriptable objects) in a variety of ways. Use Articy as the primary authoring tool. We need a solid way to m...
by aguynamededward
Thu Nov 16, 2023 2:14 pm
Forum: Dialogue System for Unity
Topic: Customizing the Dialogue Browser window?
Replies: 1
Views: 216

Customizing the Dialogue Browser window?

Hey there! We're working on a game with a lot of character stat changes through the conversations, and my designer was looking to get some previews of how values could change throughout a convo. I was planning on looking at the Dialogue Browser script to add additional debug data alongside/inside th...
by aguynamededward
Wed Nov 01, 2023 4:19 pm
Forum: Dialogue System for Unity
Topic: Hungry hungry regex matches :) (Typewriter.Play ArgumentOutOfRangeException)
Replies: 1
Views: 266

Hungry hungry regex matches :) (Typewriter.Play ArgumentOutOfRangeException)

Hey Tony - Was debugging an issue with our game, and noticed we were getting an "ArgumentOutOfRangeException" - basically, we had a string that was coming in 30-40 chars less than it should, when it came time for the typewriter to play. Basically, a string that started the method like this...
by aguynamededward
Sat Aug 26, 2023 1:41 pm
Forum: Dialogue System for Unity
Topic: Forcing Continue to show while text is displaying?
Replies: 1
Views: 173

Re: Forcing Continue to show while text is displaying?

DEAR HEAVENS IGNORE ME it's in Subtitle Settings on the main object. NO IDEA HOW I MISSED IT.

Thanks for all you do -
Edward
by aguynamededward
Sat Aug 26, 2023 1:39 pm
Forum: Dialogue System for Unity
Topic: Forcing Continue to show while text is displaying?
Replies: 1
Views: 173

Forcing Continue to show while text is displaying?

Hey there! Problem: I want to display the continue button while text is being typed out. I think I'm *90%* of the way to solving this (I think the OverrideDisplaySettings component is what I want?) but I've tracked where it gets found in the code, and it seems like it only checks for override displa...