Search found 8 matches
- Thu Jan 18, 2024 1:22 pm
- Forum: Dialogue System for Unity
- Topic: Importing an Articy field as a pure string?
- Replies: 6
- Views: 819
Re: Importing an Articy field as a pure string?
Appreciate you, Tony.
- Thu Jan 18, 2024 10:30 am
- Forum: Dialogue System for Unity
- Topic: Importing an Articy field as a pure string?
- Replies: 6
- Views: 819
Re: Importing an Articy field as a pure string?
Yeah, that second option is exactly what I was thinking. I know I'll need to do some custom code on the Articy importer, and was wondering if there's a recommended method for that. Write an derived class and edit the editor reference to point to the new class, maybe?
- Thu Jan 18, 2024 9:47 am
- Forum: Dialogue System for Unity
- Topic: Importing an Articy field as a pure string?
- Replies: 6
- Views: 819
Re: Importing an Articy field as a pure string?
I'm not *sure* that would work (we're leveraging a lot of other scriptable objects inside the cards to make them work), but let's say it would, I'd love to hear your thoughts.
- Thu Jan 18, 2024 2:01 am
- Forum: Dialogue System for Unity
- Topic: Importing an Articy field as a pure string?
- Replies: 6
- Views: 819
Importing an Articy field as a pure string?
Appreciate you and all you do, Tony. :) Looking for any tips you have on best practices for this: Currently working on an in-depth narrative game that uses cards (sourced from a collection of scriptable objects) in a variety of ways. Use Articy as the primary authoring tool. We need a solid way to m...
- Thu Nov 16, 2023 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Customizing the Dialogue Browser window?
- Replies: 1
- Views: 235
Customizing the Dialogue Browser window?
Hey there! We're working on a game with a lot of character stat changes through the conversations, and my designer was looking to get some previews of how values could change throughout a convo. I was planning on looking at the Dialogue Browser script to add additional debug data alongside/inside th...
- Wed Nov 01, 2023 4:19 pm
- Forum: Dialogue System for Unity
- Topic: Hungry hungry regex matches :) (Typewriter.Play ArgumentOutOfRangeException)
- Replies: 1
- Views: 277
Hungry hungry regex matches :) (Typewriter.Play ArgumentOutOfRangeException)
Hey Tony - Was debugging an issue with our game, and noticed we were getting an "ArgumentOutOfRangeException" - basically, we had a string that was coming in 30-40 chars less than it should, when it came time for the typewriter to play. Basically, a string that started the method like this...
- Sat Aug 26, 2023 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Forcing Continue to show while text is displaying?
- Replies: 1
- Views: 190
Re: Forcing Continue to show while text is displaying?
DEAR HEAVENS IGNORE ME it's in Subtitle Settings on the main object. NO IDEA HOW I MISSED IT.
Thanks for all you do -
Edward
Thanks for all you do -
Edward
- Sat Aug 26, 2023 1:39 pm
- Forum: Dialogue System for Unity
- Topic: Forcing Continue to show while text is displaying?
- Replies: 1
- Views: 190
Forcing Continue to show while text is displaying?
Hey there! Problem: I want to display the continue button while text is being typed out. I think I'm *90%* of the way to solving this (I think the OverrideDisplaySettings component is what I want?) but I've tracked where it gets found in the code, and it seems like it only checks for override displa...