Search found 10 matches

by suisei
Fri Nov 24, 2023 4:03 pm
Forum: Dialogue System for Unity
Topic: Change NPC Name During Dialogue
Replies: 7
Views: 834

Re: Change NPC Name During Dialogue

Sorry Tony, I should give more details for the question. I'm asking about localizing new display name, changed in lua function: ChangeActorName("Mephistopheles", "Mephistopheles") Display Name localization can only localize "Stranger", but not "Mephistopheles"...
by suisei
Fri Nov 24, 2023 1:37 am
Forum: Dialogue System for Unity
Topic: Change NPC Name During Dialogue
Replies: 7
Views: 834

Re: Change NPC Name During Dialogue

How can I localize this new Display Name?
by suisei
Mon Oct 09, 2023 12:10 pm
Forum: Dialogue System for Unity
Topic: Trying to access a C# script's void on an answer in a dialogue with Events
Replies: 4
Views: 326

Re: Trying to access a C# script's void on an answer in a dialogue with Events

I think you should use custom Lua function: https://www.pixelcrushers.com/dialogue_system/manual2x/html/logic_and_lua.html#luaClassRegisterFunction (there is also a link to the video tutorial) I tried to attach my script to the Event of the answer I chose but it can't find the void (I set it to publ...
by suisei
Mon Oct 09, 2023 11:53 am
Forum: Dialogue System for Unity
Topic: Changing the place of the override name
Replies: 2
Views: 251

Re: Changing the place of the override name

I think object with text (name) should be placed under the object with character. So when your character is moved, the text will also be moved.
by suisei
Mon Oct 09, 2023 11:45 am
Forum: Dialogue System for Unity
Topic: Setting dialogue line color with [panel] tag
Replies: 4
Views: 420

Setting dialogue line color with [panel] tag

Currently I'm using [panel=#] tag to override default panel for speaker. Also I use DialogueActor to set text color. I notice that if I use [panel] tag, the color setting is not working. I looked at the code: // StandardUISubtitleControls.cs // line 439 public override void ShowSubtitle(Subtitle sub...
by suisei
Wed Aug 23, 2023 12:54 am
Forum: Dialogue System for Unity
Topic: Correct usage of Dialogue Manager prefab and linking to UI
Replies: 7
Views: 485

Re: Correct usage of Dialogue Manager prefab and linking to UI

Your advice helped me, it works!

But in this case Basic Standard Dialogue UI instantiates anyway:

Image

(Dialogue Manager has correct link to my UI, not this default instantiated one)

Is it okay?
by suisei
Tue Aug 22, 2023 10:42 am
Forum: Dialogue System for Unity
Topic: Correct usage of Dialogue Manager prefab and linking to UI
Replies: 7
Views: 485

Re: Correct usage of Dialogue Manager prefab and linking to UI

Thanks for reply. I have tried this approach. But if I set 'Dialogue UI' in DialogueSystemController to None, and add your script to my DialogueUI, DialogueManager spawns 'Default Dialogue UI' object as its child, and I got millions of errors about using standard Unity Input (in my project I use Inp...
by suisei
Tue Aug 22, 2023 9:09 am
Forum: Dialogue System for Unity
Topic: Correct usage of Dialogue Manager prefab and linking to UI
Replies: 7
Views: 485

Correct usage of Dialogue Manager prefab and linking to UI

Hello. I'm trying to embed Dialogue System to my game. I have a question about correct usage of Dialogue Manager prefab. In my old GameObject hierarchy I have 'UI' prefab, and somewhere inside it i have 'DialogueUI' GameObject (prefab, but it is not instantiated in runtime, but just preserve inside ...