Search found 6 matches
- Thu Oct 12, 2023 7:40 am
- Forum: Dialogue System for Unity
- Topic: Keeping Sprites active until changed.
- Replies: 3
- Views: 511
Re: Keeping Sprites active until changed.
Thank you so much, that worked!
- Wed Oct 11, 2023 9:13 am
- Forum: Dialogue System for Unity
- Topic: Keeping Sprites active until changed.
- Replies: 3
- Views: 511
Keeping Sprites active until changed.
Hey, I don't have a sprite for my player character and instead would just like to keep showing the sprite of the previous speaker. What's happening right now is that the previous speaker sprite disappears whilst the player talks and then reappears when the speaker speaks again, this is quite jarring...
- Sat Aug 19, 2023 6:51 pm
- Forum: Dialogue System for Unity
- Topic: Setting up Quest Log & Tracker UI
- Replies: 5
- Views: 311
Re: Setting up Quest Log & Tracker UI
Thank you!
- Sat Aug 19, 2023 6:47 pm
- Forum: Dialogue System for Unity
- Topic: ConversationHasValidEntry not working correctly
- Replies: 1
- Views: 128
ConversationHasValidEntry not working correctly
Hey, I'm using the ink integration, I have a script where on awake all inkTriggers are added to a list and then I can check at any point whether a character has any valid conversations to show sphere above their head with the code below. However, this code doesn't seem to work, the ConversationHasVa...
- Sat Aug 19, 2023 9:07 am
- Forum: Dialogue System for Unity
- Topic: Setting up Quest Log & Tracker UI
- Replies: 5
- Views: 311
Re: Setting up Quest Log & Tracker UI
Hey, Thanks for the quick reply! It seems like I don't need the quest log window component if I just use the existing prefab and add it to the instantiate prefab component is that correct? I don't really need to customize the look of it. If so, how can I open the quest log window if I don't have the...
- Sat Aug 19, 2023 8:06 am
- Forum: Dialogue System for Unity
- Topic: Setting up Quest Log & Tracker UI
- Replies: 5
- Views: 311
Setting up Quest Log & Tracker UI
Hey, thanks for the amazing asset! I've been following the manual on setting up the quest UI, and I have a quest, I have attached quest tracker and quest log window components to the dialogue manager and I have added the basic stand quest tracker hud and basic standard ui quest log window to the ins...