Search found 7 matches
- Sat Aug 19, 2023 4:34 am
- Forum: Dialogue System for Unity
- Topic: Skip through dialogue on keypress (like Renpy)
- Replies: 6
- Views: 484
Re: Skip through dialogue on keypress (like Renpy)
I've just tried your suggestion, it didn't change anything for holding control to skip. It does help for toggling (SkipAll()), but not for skipping by holding a button (ToggleAutoPlay()) - it seems the OnConversationLine method doesn't get invoked when skipping that way. Also how do I switch off the...
- Fri Aug 18, 2023 3:33 am
- Forum: Dialogue System for Unity
- Topic: Skip through dialogue on keypress (like Renpy)
- Replies: 6
- Views: 484
Re: Skip through dialogue on keypress (like Renpy)
This has helped me make progress, but there's still some things I can't figure out. What I want to do is stop the typewriter effect and show each line of text for part of a second so you see how many lines you are skipping. Currently skip-all takes me instantly to the next choice. I come from other ...
- Thu Aug 17, 2023 1:53 am
- Forum: Dialogue System for Unity
- Topic: Skip through dialogue on keypress (like Renpy)
- Replies: 6
- Views: 484
Skip through dialogue on keypress (like Renpy)
Is it possible to set up Dialgoue System to skip each line of dialogue while holding ctrl, like we can do in visual novels? I would like to recreate renpy-like controls, including skipping and using the mouse wheel to go back a line. I could likely write a script to do this, but since the system is ...
- Wed Aug 16, 2023 11:45 pm
- Forum: Dialogue System for Unity
- Topic: Quest HUD not updating
- Replies: 3
- Views: 248
Re: Quest HUD not updating
>Are there any errors or warnings in the Console window? There aren't >Does the quest tracker HUD have a StandardUIQuestTracker component? Yes. Entry Description, Success Description and Failure Description are populated but Entry Container is not. >Is it a child of the Dialogue Manager's hierarchy?...
- Wed Aug 16, 2023 11:34 pm
- Forum: Dialogue System for Unity
- Topic: Hide Quest HUD on Conversation start
- Replies: 3
- Views: 259
Re: Hide Quest HUD on Conversation start
Thanks! worked perfectly and much easier than having boilerplate in every conversation
- Tue Aug 15, 2023 10:18 pm
- Forum: Dialogue System for Unity
- Topic: Quest HUD not updating
- Replies: 3
- Views: 248
Quest HUD not updating
The quest tracker HUD never updates. I have the HUD visible with an active quest while I start a conversation. During the conversation, I have a node that has the following script: SetQuestEntryState("Explore the compound", 1, "success"); UpdateTracker(); If I print out the state...
- Tue Aug 15, 2023 8:34 pm
- Forum: Dialogue System for Unity
- Topic: Hide Quest HUD on Conversation start
- Replies: 3
- Views: 259
Hide Quest HUD on Conversation start
At the start of every conversation I hide the non-conversation UI. For my custom UI I do this by adding an OnExecute Scene Event to the first node in the conversation (which triggers GameObject.SetActive) Since the Quest HUD is defined on Dialogue Manager as a prefab not an instance, I can't do this...