Search found 6 matches

by apocrypha1
Sat Sep 16, 2023 5:20 am
Forum: Dialogue System for Unity
Topic: Show PC Subtitles During Line - Disable on certain responses
Replies: 3
Views: 248

Re: Show PC Subtitles During Line - Disable on certain responses

Super simple and elegant, thank you very much! Exactly what I was looking for.
by apocrypha1
Fri Sep 15, 2023 6:07 pm
Forum: Dialogue System for Unity
Topic: Show PC Subtitles During Line - Disable on certain responses
Replies: 3
Views: 248

Show PC Subtitles During Line - Disable on certain responses

Hi! I've been trying to get the following behaviour to work for a bit now with no results, so thought I might a well ask here. Basically, I want the setting Show PC Subtitles During Line to be activated UNLESS the player clicks on a response with a generic line, such as "Continue.", "...
by apocrypha1
Fri Sep 15, 2023 5:14 pm
Forum: Dialogue System for Unity
Topic: do you have plan to make a Unreal version?
Replies: 7
Views: 1440

Re: do you have plan to make a Unreal version?

I would absolutely be willing to pay again if you decided to port this to Godot. Definitely an essential asset.
by apocrypha1
Wed Aug 23, 2023 12:29 am
Forum: Dialogue System for Unity
Topic: Text wrapping behaviour, CRPG style
Replies: 1
Views: 212

Text wrapping behaviour, CRPG style

Hi. I'm looking to achieve a behavior with my dialogue UI reminiscent of old CRPGs like Planescape Torment. Disco Elysium also uses a very similar style. This image covers the style I'm looking for pretty well: Screenshot 2023-08-23 072153.png 1. Basically, when the text of a subtitle or response wr...
by apocrypha1
Tue Aug 15, 2023 4:27 pm
Forum: Dialogue System for Unity
Topic: "Return to hub node" beaviour, but don't display initial hub text
Replies: 3
Views: 276

Re: "Return to hub node" beaviour, but don't display initial hub text

Ah, well that was simpler than expected. Thanks a lot for the detailed answer!
by apocrypha1
Mon Aug 14, 2023 7:04 pm
Forum: Dialogue System for Unity
Topic: "Return to hub node" beaviour, but don't display initial hub text
Replies: 3
Views: 276

"Return to hub node" beaviour, but don't display initial hub text

Hi, sorry for the confusingly worded question. What I'm looking for is a behavior in dialogues that can be seen in games like Disco Elysium and other CRPGs. I'm gonna try to explain the sort of behavior I'm looking to have. Basically, I have a dialogue that, when started, displays node A: "This...