Heya,
Awesome, just downloaded the patch and everything seems to be working perfectly, just like how it was before! Once again, the support for this asset has been incredible! Definitely the best purchase I've made on the asset store.
Thanks!
Search found 24 matches
- Wed May 17, 2017 10:58 pm
- Forum: Dialogue System for Unity
- Topic: Auto Focus Issue (Continue Button and Response Menu)
- Replies: 6
- Views: 1538
- Wed May 17, 2017 12:49 pm
- Forum: Dialogue System for Unity
- Topic: Auto Focus Issue (Continue Button and Response Menu)
- Replies: 6
- Views: 1538
Re: Auto Focus Issue (Continue Button and Response Menu)
Hey Tony, Ahh, I see. My buttons don't use Unity's transition animations for hovering and stuff, which is why I never even noticed that as a problem. And no, Always Visible is unticked for both my PC and NPC subtitles. Just to let you know, both subtitles use the exact same game objects for everythi...
- Wed May 17, 2017 2:11 am
- Forum: Dialogue System for Unity
- Topic: Auto Focus Issue (Continue Button and Response Menu)
- Replies: 6
- Views: 1538
Auto Focus Issue (Continue Button and Response Menu)
Hello, I realized that it's been a while since I've updated, so I just updated my Dialogue System from version 1.6.6.1 to the most recent 1.7.0. However, this seems to have broken something relating to Auto Focusing. Before the update, I had used the Auto Focus feature in my Unity UI Dialogue UI, an...
- Sun May 08, 2016 7:45 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter Pause Codes and Reminder Text Bug
- Replies: 10
- Views: 2039
Re: Typewriter Pause Codes and Reminder Text Bug
Awesome, looks like it works! And yeah, I understand. The Unity UI Dialogue UI script is already pretty hefty in the inspector, so I could see why you would want to have smaller features like this as a separate script. Sorry for making your Sunday a little more hectic, heh. I'm planning to release a...
- Sun May 08, 2016 6:09 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter Pause Codes and Reminder Text Bug
- Replies: 10
- Views: 2039
Re: Typewriter Pause Codes and Reminder Text Bug
Hey, This is almost perfect! Occasionally the text with the pause codes will flash for the first frame that the text is displayed. I can't exactly tell why this happens, as it's kind of inconsistent. It might have to do with interrupting the previous texts typewriter, but again it seems inconsistent...
- Sun May 08, 2016 5:29 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter Pause Codes and Reminder Text Bug
- Replies: 10
- Views: 2039
Re: Typewriter Pause Codes and Reminder Text Bug
Ahh, I see. Sorry, I'm still unfamiliar with all of the features of the Dialogue System. It seems like there's another problem that's a little more specific, however. I wanted to have a feature where, if the player hits the continue key while the text is still being written, the rest of the text imm...
- Sun May 08, 2016 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter Pause Codes and Reminder Text Bug
- Replies: 10
- Views: 2039
Re: Typewriter Pause Codes and Reminder Text Bug
Yeah, I reimported the system from the asset store and it's still showing up. I'm using Unity 5.3.4f1, so there shouldn't be a problem there. Unrelated note, the RangeTrigger.cs script throws an exception after importing: CS0077: The `as' operator cannot be used with a non-nullable value type `Behav...
- Sun May 08, 2016 12:59 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter Pause Codes and Reminder Text Bug
- Replies: 10
- Views: 2039
Re: Typewriter Pause Codes and Reminder Text Bug
I believe I did. I updated earlier this morning.
I'll try reinstalling/doing a fresh install in a bit to make sure.
I'll try reinstalling/doing a fresh install in a bit to make sure.
- Sun May 08, 2016 10:37 am
- Forum: Dialogue System for Unity
- Topic: Typewriter Pause Codes and Reminder Text Bug
- Replies: 10
- Views: 2039
Typewriter Pause Codes and Reminder Text Bug
There's a bug regarding the Subtitle Reminder text and how it interacts with the Typewriter pause codes. Simply put, the reminder text shows the various pause codes (\, \. etc) when the response menu opens up. I don't think there's much nuance to describe, but let me know if you need more informatio...
- Mon May 02, 2016 4:19 pm
- Forum: Dialogue System for Unity
- Topic: Text Variables not accepting Backslash
- Replies: 3
- Views: 1023
Re: Text Variables not accepting Backslash
Yup, looks like it works now!
Thanks again, Tony!
Thanks again, Tony!