Search found 24 matches

by Saruto
Sun May 10, 2015 3:56 pm
Forum: Dialogue System for Unity
Topic: Registering a C# Function that calls OnContinue
Replies: 10
Views: 2004

Registering a C# Function that calls OnContinue

Actually, something a little strange happened when I tried putting

SendMessage(OnContinue,,DialogueUI)@1.5;

into the Sequence field of my node, I got the attached error as a result. Sorry to ask again so soon, but do you have any insight in this?
by Saruto
Sun May 10, 2015 3:49 pm
Forum: Dialogue System for Unity
Topic: Registering a C# Function that calls OnContinue
Replies: 10
Views: 2004

Registering a C# Function that calls OnContinue

Jeez, guess I still have a lot to learn; that's way simpler!



Thanks again, mate.
by Saruto
Sun May 10, 2015 12:05 pm
Forum: Dialogue System for Unity
Topic: Registering a C# Function that calls OnContinue
Replies: 10
Views: 2004

Registering a C# Function that calls OnContinue

Sweet! This isn't exactly what I needed, as I realized that I needed to wait for a certain amount of time before sending the OnContinue message, but you did point me in the right direction by using the Sequencer field instead. I did something similar to my original plan and created my own Sequencer ...
by Saruto
Sat May 09, 2015 11:30 am
Forum: Dialogue System for Unity
Topic: Registering a C# Function that calls OnContinue
Replies: 10
Views: 2004

Registering a C# Function that calls OnContinue

Some of the nodes in my conversations need to immediately traverse to the next node depending on certain conditions. I'm using Unity 4.6's UI system, so it looks like the OnContinue function of the UnityUIDialogueUI class is what I need. I registered a C# function to the Dialogue System's Lua enviro...