Search found 24 matches
- Mon May 02, 2016 2:58 pm
- Forum: Dialogue System for Unity
- Topic: Text Variables not accepting Backslash
- Replies: 3
- Views: 979
Text Variables not accepting Backslash
I want to have a character say a random line of dialogue every time they're talked to. So, I made a Dialogue System text variable and formatted in such a way so that I can throw it in the RandomElement function. This all worked, but then I wanted to add some of the RPGMaker pause codes in some of th...
- Thu Apr 28, 2016 12:43 pm
- Forum: Dialogue System for Unity
- Topic: Changing the Typewritter Effect's Speed Mid Sentence
- Replies: 3
- Views: 1059
Re: Changing the Typewritter Effect's Speed Mid Sentence
Oh, awesome! It's been a little while since I've checked for updates, so sorry about that. It looks like it works great! So thanks again! I also just wanted to mention the "slight modifications" I mentioned in my last post. I added functionality onto the script that varies the volume and p...
- Thu Apr 28, 2016 9:39 am
- Forum: Dialogue System for Unity
- Topic: Changing the Typewritter Effect's Speed Mid Sentence
- Replies: 3
- Views: 1059
Changing the Typewritter Effect's Speed Mid Sentence
First, I just wanted to express how much I appreciate everything you guys have done for us. It's seldom that I see both quick and effective technical support, so thank you! I was working on creating more lively conversations in my game. Because there's no voice acting, I'm going to have various effe...
- Wed Sep 30, 2015 6:16 am
- Forum: Dialogue System for Unity
- Topic: Bug?: Animation Transitions Animator has not been initialized Error
- Replies: 10
- Views: 2656
Re: Bug?: Animation Transitions Animator has not been initialized Error
Just a quick follow-up for anybody who stumbles in here with the same problem. The patch should resolve the issue completely. The problem I was having was that the animator I was using was really poorly made had some really buggy transition states (I don't really use the animator very much :P), whic...
- Sun Sep 27, 2015 10:12 pm
- Forum: Dialogue System for Unity
- Topic: Bug?: Animation Transitions Animator has not been initialized Error
- Replies: 10
- Views: 2656
Re: Bug?: Animation Transitions Animator has not been initialized Error
Sweet, it seems to be much better, but there is one issue that I'm still having, but I'm pretty sure it's exclusive to me. My game uses keyboard controls exclusively. Depending on the context, the Enter key calls both OnContinue (if in a conversation) and OnUse to start a new conversation (if one is...
- Sun Sep 27, 2015 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Bug?: Animation Transitions Animator has not been initialized Error
- Replies: 10
- Views: 2656
Re: Bug?: Animation Transitions Animator has not been initialized Error
It happens on the standalone PC/Mac/Linux platform, in both the editor and in a built game.
- Sat Sep 26, 2015 11:06 pm
- Forum: Dialogue System for Unity
- Topic: Bug?: Animation Transitions Animator has not been initialized Error
- Replies: 10
- Views: 2656
Re: Bug?: Animation Transitions Animator has not been initialized Error
Sorry to revive this thread, but it looked like this was fixed back in 1.5.1, but when I updated to Version 1.5.5.1 it didn't look like the problem was solved. Has something been changed between then and now?
- Mon May 11, 2015 5:10 pm
- Forum: Dialogue System for Unity
- Topic: Bug?: Animation Transitions Animator has not been initialized Error
- Replies: 10
- Views: 2656
Bug?: Animation Transitions Animator has not been initialized Error
Been playing around with the animation transitions in the Unity UI Dialogue UI component/script. I made a simple animation that expands and shrinks the windows (ie. changes the scale from 0 to 1 and vice versa). After messing around, I found that I got an "Animator has not been initialized"...
- Sun May 10, 2015 4:27 pm
- Forum: Dialogue System for Unity
- Topic: Registering a C# Function that calls OnContinue
- Replies: 10
- Views: 2004
Registering a C# Function that calls OnContinue
Oh, one more thing.
I didn't buy the Dialogue System on this email, so you might not be able to send me the access info based on my email on this fourm. The account that did buy it uses the email somthing1223@yahoo.com. Sorry about that.
I didn't buy the Dialogue System on this email, so you might not be able to send me the access info based on my email on this fourm. The account that did buy it uses the email somthing1223@yahoo.com. Sorry about that.
- Sun May 10, 2015 4:12 pm
- Forum: Dialogue System for Unity
- Topic: Registering a C# Function that calls OnContinue
- Replies: 10
- Views: 2004
Registering a C# Function that calls OnContinue
Haha, no worries. Just wanted to be sure I wasn't doing anything inappropriate.
Thanks again man, the support I've received has been fantastic.
Thanks again man, the support I've received has been fantastic.