Search found 6 matches

by BitorVarbosa
Thu Jul 25, 2024 2:12 pm
Forum: Dialogue System for Unity
Topic: Get linked conversation name onLinkedConversationStart
Replies: 3
Views: 459

Re: Get linked conversation name onLinkedConversationStart

Hi, void OnLinkedConversationStart(Transform actor) { int linkedConversationID = DialogueManager.currentConversationState.subtitle.dialogueEntry.conversationID; string title = DialogueManager.masterDatabase.GetConversation(linkedConversationID).Title; Debug.Log($"Changed to linked conversation...
by BitorVarbosa
Thu Jul 25, 2024 10:52 am
Forum: Dialogue System for Unity
Topic: Get linked conversation name onLinkedConversationStart
Replies: 3
Views: 459

Get linked conversation name onLinkedConversationStart

Hi there! I just realized the existence of " onLinkedConversationStart " on the DialogueSystemEvents , but after triggering it, the variable DialogueManager.lastConversationStarted still returns the original conversation name, before the linked one. > Is there any way I can get the LinkedC...
by BitorVarbosa
Wed Oct 18, 2023 9:35 am
Forum: Dialogue System for Unity
Topic: [Issue] Scene Events not working after reentering scene
Replies: 3
Views: 235

Re: [Issue] Scene Events not working after reentering scene

Thanks! It fixed the issue.
I didn't know about those patches. I'll keep an eye there for now on.
by BitorVarbosa
Tue Oct 17, 2023 3:01 pm
Forum: Dialogue System for Unity
Topic: [Issue] Scene Events not working after reentering scene
Replies: 3
Views: 235

[Issue] Scene Events not working after reentering scene

Hi there! We are using the Dialogue System version 2.2.40. Unity version 2021.3.23f1 Before I explain the issue, I have to say that I found a "solution" but it required me to edit the asset's code while investigating the problem, so I'm wondering if I'm doing something wrong. Setup: In our...
by BitorVarbosa
Sat Aug 05, 2023 1:08 am
Forum: Dialogue System for Unity
Topic: [BUG?] Sync From DB can delete Actors and Variables
Replies: 3
Views: 238

Re: [BUG?] Sync From DB can delete Actors and Variables

The Unique ID Tool can help, but the best solution is to set the Base ID for Act1, Act2, etc. You can set the Base ID in the Dialogue Editor's Database section. For example, set Act1's Base ID to 1000. Any new actors you create in Act1 will have an ID of 1000 or higher, which will not conflict with...
by BitorVarbosa
Fri Aug 04, 2023 2:01 pm
Forum: Dialogue System for Unity
Topic: [BUG?] Sync From DB can delete Actors and Variables
Replies: 3
Views: 238

[BUG?] Sync From DB can delete Actors and Variables

Hi there, Because of the amount of dialogues in our game, we have been using multiple databases with the "Extra Databases" component, but the problem we're having does not happen at runtime. We have a "main database" (which is the default/initial database) and 5 other databases t...