Search found 14 matches
- Tue Mar 25, 2025 2:33 pm
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Re: Bug and Usability issues using the Unity Localization Third Party addon
Hi there! something concerning that ended up causing a problem here, I decided to share it again. The method "CopyDialogueDatabasesToStringTable()" on DialogueToLocalizationTableWindow.cs was lacking a EditorUtility.SetDirty(database) and a AssetDatabase.SaveAssets() in order for Git to de...
- Mon Mar 24, 2025 7:12 pm
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Re: Bug and Usability issues using the Unity Localization Third Party addon
Hi there! I just wanted to share that I had to add the following lines to DialogueToLocalizationTableWindow.cs in order to export any localizations we had already added manually through the Dialogue System fields. This will export stuff like the Localization field "pt" in a Dialogue Entry....
- Wed Mar 19, 2025 1:08 pm
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Re: Bug and Usability issues using the Unity Localization Third Party addon
It worked!
Thank you very much.
Thank you very much.
- Tue Mar 18, 2025 12:02 pm
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Re: Bug and Usability issues using the Unity Localization Third Party addon
Hi there! I'm not sure I understood how it works so I just wanted a small clarification on how the prependNamesToKey box works. >I deleted my StringTable and all related files >Created a new Dialogue StringTable with nothing on it >Used DS To Loc with PrependNames toggled on >Then the Keys are shown...
- Mon Mar 10, 2025 1:22 pm
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Re: Bug and Usability issues using the Unity Localization Third Party addon
Awesome! Thank you very much.
- Fri Mar 07, 2025 3:11 pm
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Re: Bug and Usability issues using the Unity Localization Third Party addon
Hi there! Is there some kind of ETA for DS 2.2.51? I know it's not guaranteed that these changes will be present, but soon we'll start sending the spreadsheets to translators and these changes would help a lot in their work. So I wanna know if it's worth waiting a little bit. Thank you for the conti...
- Mon Jan 13, 2025 10:24 am
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Re: Bug and Usability issues using the Unity Localization Third Party addon
Thank you very much for the support!
It will be a major time saver
It will be a major time saver
- Fri Jan 10, 2025 2:09 pm
- Forum: Dialogue System for Unity
- Topic: Bug and Usability issues using the Unity Localization Third Party addon
- Replies: 14
- Views: 22961
Bug and Usability issues using the Unity Localization Third Party addon
Hi there! We are using the default Unity Localization package in our project with the Dialogue System asset. It's also worth noting that we're using the Google Sheets extension for String Tables in order to export from unity to google sheets. However, we are running into a few issues when it comes t...
- Thu Jul 25, 2024 2:12 pm
- Forum: Dialogue System for Unity
- Topic: Get linked conversation name onLinkedConversationStart
- Replies: 3
- Views: 884
Re: Get linked conversation name onLinkedConversationStart
Hi, void OnLinkedConversationStart(Transform actor) { int linkedConversationID = DialogueManager.currentConversationState.subtitle.dialogueEntry.conversationID; string title = DialogueManager.masterDatabase.GetConversation(linkedConversationID).Title; Debug.Log($"Changed to linked conversation...
- Thu Jul 25, 2024 10:52 am
- Forum: Dialogue System for Unity
- Topic: Get linked conversation name onLinkedConversationStart
- Replies: 3
- Views: 884
Get linked conversation name onLinkedConversationStart
Hi there! I just realized the existence of " onLinkedConversationStart " on the DialogueSystemEvents , but after triggering it, the variable DialogueManager.lastConversationStarted still returns the original conversation name, before the linked one. > Is there any way I can get the LinkedC...