Search found 14 matches

by BitorVarbosa
Tue Mar 25, 2025 2:33 pm
Forum: Dialogue System for Unity
Topic: Bug and Usability issues using the Unity Localization Third Party addon
Replies: 14
Views: 22935

Re: Bug and Usability issues using the Unity Localization Third Party addon

Hi there! something concerning that ended up causing a problem here, I decided to share it again. The method "CopyDialogueDatabasesToStringTable()" on DialogueToLocalizationTableWindow.cs was lacking a EditorUtility.SetDirty(database) and a AssetDatabase.SaveAssets() in order for Git to de...
by BitorVarbosa
Mon Mar 24, 2025 7:12 pm
Forum: Dialogue System for Unity
Topic: Bug and Usability issues using the Unity Localization Third Party addon
Replies: 14
Views: 22935

Re: Bug and Usability issues using the Unity Localization Third Party addon

Hi there! I just wanted to share that I had to add the following lines to DialogueToLocalizationTableWindow.cs in order to export any localizations we had already added manually through the Dialogue System fields. This will export stuff like the Localization field "pt" in a Dialogue Entry....
by BitorVarbosa
Tue Mar 18, 2025 12:02 pm
Forum: Dialogue System for Unity
Topic: Bug and Usability issues using the Unity Localization Third Party addon
Replies: 14
Views: 22935

Re: Bug and Usability issues using the Unity Localization Third Party addon

Hi there! I'm not sure I understood how it works so I just wanted a small clarification on how the prependNamesToKey box works. >I deleted my StringTable and all related files >Created a new Dialogue StringTable with nothing on it >Used DS To Loc with PrependNames toggled on >Then the Keys are shown...
by BitorVarbosa
Fri Mar 07, 2025 3:11 pm
Forum: Dialogue System for Unity
Topic: Bug and Usability issues using the Unity Localization Third Party addon
Replies: 14
Views: 22935

Re: Bug and Usability issues using the Unity Localization Third Party addon

Hi there! Is there some kind of ETA for DS 2.2.51? I know it's not guaranteed that these changes will be present, but soon we'll start sending the spreadsheets to translators and these changes would help a lot in their work. So I wanna know if it's worth waiting a little bit. Thank you for the conti...
by BitorVarbosa
Mon Jan 13, 2025 10:24 am
Forum: Dialogue System for Unity
Topic: Bug and Usability issues using the Unity Localization Third Party addon
Replies: 14
Views: 22935

Re: Bug and Usability issues using the Unity Localization Third Party addon

Thank you very much for the support!
It will be a major time saver
by BitorVarbosa
Fri Jan 10, 2025 2:09 pm
Forum: Dialogue System for Unity
Topic: Bug and Usability issues using the Unity Localization Third Party addon
Replies: 14
Views: 22935

Bug and Usability issues using the Unity Localization Third Party addon

Hi there! We are using the default Unity Localization package in our project with the Dialogue System asset. It's also worth noting that we're using the Google Sheets extension for String Tables in order to export from unity to google sheets. However, we are running into a few issues when it comes t...
by BitorVarbosa
Thu Jul 25, 2024 2:12 pm
Forum: Dialogue System for Unity
Topic: Get linked conversation name onLinkedConversationStart
Replies: 3
Views: 884

Re: Get linked conversation name onLinkedConversationStart

Hi, void OnLinkedConversationStart(Transform actor) { int linkedConversationID = DialogueManager.currentConversationState.subtitle.dialogueEntry.conversationID; string title = DialogueManager.masterDatabase.GetConversation(linkedConversationID).Title; Debug.Log($"Changed to linked conversation...
by BitorVarbosa
Thu Jul 25, 2024 10:52 am
Forum: Dialogue System for Unity
Topic: Get linked conversation name onLinkedConversationStart
Replies: 3
Views: 884

Get linked conversation name onLinkedConversationStart

Hi there! I just realized the existence of " onLinkedConversationStart " on the DialogueSystemEvents , but after triggering it, the variable DialogueManager.lastConversationStarted still returns the original conversation name, before the linked one. > Is there any way I can get the LinkedC...