Search found 10 matches
- Sun Dec 17, 2023 7:44 am
- Forum: Dialogue System for Unity
- Topic: Add Player responses recursively when using links to other conversations.
- Replies: 5
- Views: 14292
Re: Add Player responses recursively when using links to other conversations.
Hi Tony, after some time, I finally discovered what happens. Instructions from Articy, at least in the version we are using, are imported as NPC nodes and not groups, meaning that all links added as responses previously are lost. I don't know if that could be fixed by updating to a newer version, bu...
- Tue Dec 05, 2023 9:55 am
- Forum: Dialogue System for Unity
- Topic: Add Player responses recursively when using links to other conversations.
- Replies: 5
- Views: 14292
Re: Add Player responses recursively when using links to other conversations.
Sure! In this example, we have two different external links and a direct link to a PC reply, all of them connected to an empty group. dialogues_0.png Only the first connection is linked to Player entries with conditions, while the other two should always be available. All conditions are checked afte...
- Tue Dec 05, 2023 8:49 am
- Forum: Dialogue System for Unity
- Topic: Add Player responses recursively when using links to other conversations.
- Replies: 5
- Views: 14292
Add Player responses recursively when using links to other conversations.
I am currently making extensive use of links to external conversations in the dialogue database, and everything works perfectly for NPCs since they only have a single option to be used. Sadly, when it comes to the player possible responses are not added recursively by going inside each possible link...
- Thu Aug 10, 2023 7:45 am
- Forum: Dialogue System for Unity
- Topic: Jump to a specific conversation group
- Replies: 2
- Views: 348
Re: Jump to a specific conversation group
Thank you, we will try to use this asap!
- Wed Aug 09, 2023 12:24 pm
- Forum: Dialogue System for Unity
- Topic: Jump to a specific conversation group
- Replies: 2
- Views: 348
Jump to a specific conversation group
Hello Tony! Thank you again for helping me randomize Player responses, this time I have another issue related to jumping to different nodes. I use articy to write dialogues and already use the jump feature extensively, but the current workflow requires several steps we would like to simplify. The wo...
- Fri Jul 28, 2023 3:39 pm
- Forum: Dialogue System for Unity
- Topic: Randomize PC responses after a single node
- Replies: 9
- Views: 761
Re: Randomize PC responses after a single node
Thank you! You have been really helpful!
- Fri Jul 28, 2023 1:16 pm
- Forum: Dialogue System for Unity
- Topic: Randomize PC responses after a single node
- Replies: 9
- Views: 761
Re: Randomize PC responses after a single node
Sadly different nodes may have different scripts or conditions, so we need them to be separate. I just need to know if there any way to identify all player nodes recursively after a specific group, after that we can modify Dialogue System on our end to change the Responses array by removing all exce...
- Fri Jul 28, 2023 10:10 am
- Forum: Dialogue System for Unity
- Topic: Randomize PC responses after a single node
- Replies: 9
- Views: 761
Re: Randomize PC responses after a single node
Yes! Basically after each articy hub there are flavor variants that serve the same purpose, and I only need to select one.
I attached an image showing how it appears inside Dialogue System's editor.
I attached an image showing how it appears inside Dialogue System's editor.
- Fri Jul 28, 2023 9:24 am
- Forum: Dialogue System for Unity
- Topic: Randomize PC responses after a single node
- Replies: 9
- Views: 761
Re: Randomize PC responses after a single node
Thanks for the reply! Would it be possible to get an array of all the responses present after a certain node? Let's say, for example, the PC can question an NPC about the area they are in, but that specific question is present in many variants, all of them linked to the main dialogue using a single ...
- Fri Jul 28, 2023 8:31 am
- Forum: Dialogue System for Unity
- Topic: Randomize PC responses after a single node
- Replies: 9
- Views: 761
Randomize PC responses after a single node
Hello! I am part of a team currently working on a game with extremely complex and dynamic dialogues, using Dialogue System and Articy to make that work (by the way, I am deeply grateful for the integration of articy jumps). Thanks to the built-in randomize function for NPC replies, we can already ra...