Hmmm .
You know what? Why not. I'll send it to you tomorrow night
Thank you Tony. You're a big help.
Search found 73 matches
- Tue Aug 15, 2023 2:48 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Visual Glitch
- Replies: 18
- Views: 1143
- Sun Aug 13, 2023 1:39 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Visual Glitch
- Replies: 18
- Views: 1143
Re: Dialogue Visual Glitch
I know for a fact that it's doing that. I just don't know how to save over it with my customizations without saving over the update itself.
As for the reproduction product, I would prefer not to send it as it is nsfw related
As for the reproduction product, I would prefer not to send it as it is nsfw related
- Sat Aug 12, 2023 6:37 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Visual Glitch
- Replies: 18
- Views: 1143
Re: Dialogue Visual Glitch
I'll be honest, I jsut went back to the previous version. There has to be a way to update the Dialogue Manager without completely flubbing my game out.
There are just too many thing to check and all of them didn't seem to fix the issue anyways.
There are just too many thing to check and all of them didn't seem to fix the issue anyways.
- Sat Aug 12, 2023 6:32 pm
- Forum: Dialogue System for Unity
- Topic: Hiding the Text Panel During Dialogue Choices
- Replies: 7
- Views: 521
Re: Hiding the Text Panel During Dialogue Choices
I'm trying to hide this bottom part of the VN, not the whole thing. I need to be able to show the response to allow players to unhide the text so they can see the full screen of the image but then click my invisible continue button to pull up the choice to move on or stay looking at the image. How d...
- Thu Aug 10, 2023 6:05 pm
- Forum: Dialogue System for Unity
- Topic: Calling a custom unity function after the end of a dialogue
- Replies: 17
- Views: 1327
Re: Calling a custom unity function after the end of a dialogue
Okay. I see. Can the send message sequence change a c# boolean from false to true or would i have to make a script to change things? I have a boolean in a data container from scene to scene and i could create a script that when activated, turns that boolean to true, but now im wondering of send mess...
- Thu Aug 10, 2023 12:08 pm
- Forum: Dialogue System for Unity
- Topic: Calling a custom unity function after the end of a dialogue
- Replies: 17
- Views: 1327
Re: Calling a custom unity function after the end of a dialogue
Hi tony,Im still having questions about this. I already have a script but i still dont know how to call it with a dialogue sequencer. I dont want to use the dialogue sequencer to activate the scene change, i want the script to do it, which you might have been confused by. Is there anyway c# code can...
- Wed Aug 09, 2023 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Hiding the Text Panel During Dialogue Choices
- Replies: 7
- Views: 521
Re: Hiding the Text Panel During Dialogue Choices
I do not have the response menu in the text box. They should be seperate elements. How would i deactivate and reactivate it with C# code?
- Wed Aug 09, 2023 9:59 am
- Forum: Dialogue System for Unity
- Topic: Hiding the Text Panel During Dialogue Choices
- Replies: 7
- Views: 521
Re: Hiding the Text Panel During Dialogue Choices
Hi tony,
So i have the text panel seperate from the subtitle panel because i use the vn dialogue. Will this still work?
So i have the text panel seperate from the subtitle panel because i use the vn dialogue. Will this still work?
- Wed Aug 09, 2023 3:04 am
- Forum: Dialogue System for Unity
- Topic: Hiding the Text Panel During Dialogue Choices
- Replies: 7
- Views: 521
Hiding the Text Panel During Dialogue Choices
Hi there,
Is it possible to hide Text Panels via a Sequencer during dialogue choices (ie, when the dialogue choices appear, the text box below disappears)? Or would I have to do some kind of custom coding?
Is it possible to hide Text Panels via a Sequencer during dialogue choices (ie, when the dialogue choices appear, the text box below disappears)? Or would I have to do some kind of custom coding?
- Tue Aug 08, 2023 4:14 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Visual Glitch
- Replies: 18
- Views: 1143
Re: Dialogue Visual Glitch
From the scene. I just hit the play button from the top. I figured out that my dialogue manager was given a second device input manager so you were right about that.
But the big thing doesnt make sense. When i laod up a character the sprite works but is darkened. Its so weird.
But the big thing doesnt make sense. When i laod up a character the sprite works but is darkened. Its so weird.