Search found 17 matches
- Fri Apr 26, 2024 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Differente Voice for each Actor
- Replies: 3
- Views: 301
Re: Differente Voice for each Actor
Hi Tony, thanks for both answers! Trailer->https://youtu.be/fCMHFWOrFCs Steam page->https://store.steampowered.com/app/2355220/The_Twin_Paradox/ Description-> The Twin paradox is an RPG where you must prepare yourself for the first time travel. Make decisions, explore, and learn real science with th...
- Thu Apr 25, 2024 7:09 pm
- Forum: Dialogue System for Unity
- Topic: Differente Voice for each Actor
- Replies: 3
- Views: 301
Differente Voice for each Actor
Hi Tony, got a couple of question. First: Is there a way to reproduce different audios for each actor with the typewritter component? The only way I can think of is by creating a different subtitle panel for each actor and select in that one the corresponding audio. But is there a better way? Second...
- Fri Feb 02, 2024 8:43 pm
- Forum: Dialogue System for Unity
- Topic: Can't override a dialogue panel on cutscene
- Replies: 5
- Views: 632
Re: Can't override a dialogue panel on cutscene
Hi Tony,
yes. I set "Until Superceded" for both panels. The only solution I found is the one described in the previous post.
yes. I set "Until Superceded" for both panels. The only solution I found is the one described in the previous post.
- Thu Feb 01, 2024 10:15 pm
- Forum: Dialogue System for Unity
- Topic: Can't override a dialogue panel on cutscene
- Replies: 5
- Views: 632
Re: Can't override a dialogue panel on cutscene
Hi! Thanks for the reply. This solved the problem at the beginning of the conversation. But when a new NPC started talking both subtitle panels appeared. Just for anyone with a similar problem, I managed to solve it by first hiding the custom panel with HidePanel(1); then setting the dialogue panel ...
- Thu Feb 01, 2024 9:02 pm
- Forum: Dialogue System for Unity
- Topic: Can't override a dialogue panel on cutscene
- Replies: 5
- Views: 632
Can't override a dialogue panel on cutscene
Hi! I got a problem when trying to use another Dialogue Panel during a cutscene. I'm using commands to run a cutscene. And everything works fine. Bug 1.png The problem is when I try to change an actor Subtitle Panel. When I try to do so, for some reason the 2 dialogue panels appear. The default and ...
- Sun Dec 31, 2023 2:56 am
- Forum: Dialogue System for Unity
- Topic: Localize UI when loading game
- Replies: 5
- Views: 1754
Re: Localize UI when loading game
Hi!
The problem is solved. Thanks!
The problem is solved. Thanks!
- Fri Dec 29, 2023 9:57 am
- Forum: Dialogue System for Unity
- Topic: Localize UI when loading game
- Replies: 5
- Views: 1754
Re: Localize UI when loading game
Hi Tony, I updated the DS to 2.2.42, I was using 2.2.38 and the problem still persists. I have a prefab, that includes the Name and Description on TMPRO components. In each TMPRO I added a Localice UI component. Bug1.png Bug2.png When I instantiate an Item container on the Menu, I take the name and ...
- Fri Dec 29, 2023 3:33 am
- Forum: Dialogue System for Unity
- Topic: Localize UI when loading game
- Replies: 5
- Views: 1754
Localize UI when loading game
Hi, I had a little problem with the Localize UI component when loading a game. For the items, I have an "Item_Container" which is a prefab. When the game is loaded, a Custom Saver runs a function that instantiates all the Items saved. When I run the game and load a save file, the items ins...
- Wed Dec 27, 2023 3:55 pm
- Forum: Dialogue System for Unity
- Topic: Input Device Manager to cancel cutscene
- Replies: 1
- Views: 288
Input Device Manager to cancel cutscene
Hi! I'm trying to stop a conversation and jump to another one when the player keeps a button pressed for some time. I use the Unity New Input System with the Input Device Manager. When I try to count the time when the button is pressed I use this: if (InputDeviceManager.IsButtonDown("Back"...
- Wed Nov 29, 2023 6:37 pm
- Forum: Dialogue System for Unity
- Topic: ShowAlert during conversation
- Replies: 1
- Views: 319
ShowAlert during conversation
Hi! I have a question about Alerts. I'm trying to show an alert for a certain duration during conversations. I ticked the option on the dialogue manager and it works fine. But the problem is that the alert just disappears when I continue with the next dialogue of the conversation. Is there a way to ...