Search found 29 matches
- Fri Dec 15, 2023 5:59 pm
- Forum: Dialogue System for Unity
- Topic: How to stop Continue if waiting for input?
- Replies: 6
- Views: 12225
Re: How to stop Continue if waiting for input?
Ohhh! it never occurred to me to loop back to the entry node.
- Thu Dec 14, 2023 8:54 pm
- Forum: Dialogue System for Unity
- Topic: How to stop Continue if waiting for input?
- Replies: 6
- Views: 12225
Re: How to stop Continue if waiting for input?
OK so something is up when playing on Android. Could Dialogue System or it could be a small mod we made to a button that covers the whole screen. Clicking anywhere confirms the text entry. Come to think of it, maybe that's the Android OS sending an "Enter" event from its entry keyboard. HM...
- Wed Dec 13, 2023 5:16 pm
- Forum: Dialogue System for Unity
- Topic: How to stop Continue if waiting for input?
- Replies: 6
- Views: 12225
Re: How to stop Continue if waiting for input?
So it turns out we already have that code in our conversation node and testing now it seems to not continue, so I'll have to go back and ensure this isn't just "user error" (maybe they are tapping the enter button).
- Wed Dec 13, 2023 3:42 pm
- Forum: Dialogue System for Unity
- Topic: How to stop Continue if waiting for input?
- Replies: 6
- Views: 12225
How to stop Continue if waiting for input?
Hi. We set up our dialogue template to use full-screen click/tap to continue through a conversation (I don't remember which method we used... it's been a while since we did it). Anyways, one of our conversations requests input from the user to get their name. Unfortunately, if the user taps anywhere...
- Thu Sep 21, 2023 1:15 pm
- Forum: Dialogue System for Unity
- Topic: WebGL Keyboard input
- Replies: 3
- Views: 332
Re: WebGL Keyboard input
Excellent suggestion!
- Wed Sep 20, 2023 7:56 pm
- Forum: Dialogue System for Unity
- Topic: WebGL Keyboard input
- Replies: 3
- Views: 332
WebGL Keyboard input
Hi. I've now been testing a project using Dialogue System, deployed as WebGL. I have a dialogue with a request for the player name, but we can't type in anything. In other parts of our game we solve this by doing this before needing input: #if UNITY_WEBGL UnityEngine.WebGLInput.captureAllKeyboardInp...
- Wed Aug 30, 2023 1:43 pm
- Forum: Dialogue System for Unity
- Topic: Check for minimum character count on input?
- Replies: 1
- Views: 221
Check for minimum character count on input?
Hi, simple question related to input from the player: I can set the character limit to 25 on the input field but how do I add a conditional to prevent less than 3 characters? eg: Loop the node back somehow?
- Tue Aug 29, 2023 12:31 am
- Forum: Dialogue System for Unity
- Topic: Problems with getting player input and name change
- Replies: 16
- Views: 1192
Re: Problems with getting player input and name change
Typically when you have a conversation between the player and an NPC, the conversation's Actor is set to the Player actor and the Conversant is set to the NPC. Is it set this way in your conversations? If not, I may have been describing things backwards to you. Try swapping the participants so the ...
- Mon Aug 28, 2023 7:22 pm
- Forum: Dialogue System for Unity
- Topic: Problems with getting player input and name change
- Replies: 16
- Views: 1192
Re: Problems with getting player input and name change
I think the problem is line 56 and line 276 in StandardUIResponseMenuControls: useFirstResponseForPortrait = useFirstResponseForMenuPortrait; This bool is blocking updating the portrait name after the very first response. What sets useFirstResponseForMenuPortrait ? Is there a setting somewhere in th...
- Mon Aug 28, 2023 6:52 pm
- Forum: Dialogue System for Unity
- Topic: Problems with getting player input and name change
- Replies: 16
- Views: 1192
Re: Problems with getting player input and name change
Tony, I've updated and applied the patch and it's still not showing a changed Conversant / Actor's display name until a new conversation is triggered. Simply explained: Player display name starts as: ??? Conversation 1: NPC: What's your name? Input: Player types in "Mr Bungle" NPC: Nice to...