Search found 3 matches
- Thu Feb 15, 2024 3:48 pm
- Forum: Dialogue System for Unity
- Topic: Creating a reusable "You got an item!" message
- Replies: 1
- Views: 150
Creating a reusable "You got an item!" message
Hi! So I'm currently working on an RPG with a text system very similar to the Pokémon Series. One feature from that dialogue system I'm looking to duplicate is the sequence when you pick up an item: It shows the name of the item you just got, and the amount, in the same generic textbox (without any ...
- Thu Jul 06, 2023 4:50 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Skipping All Dialogue
- Replies: 3
- Views: 332
Re: Dialogue System Skipping All Dialogue
I see!
Turns out the real mistake I made was accidentally ticking the "Is Player" option on the NPC character!
Oops...
Thanks for the quick support!
Turns out the real mistake I made was accidentally ticking the "Is Player" option on the NPC character!
Oops...
Thanks for the quick support!
- Thu Jul 06, 2023 12:21 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Skipping All Dialogue
- Replies: 3
- Views: 332
Dialogue System Skipping All Dialogue
Hi everyone! I have the Issue that the Dialogue System seems to just skip all the actual dialogue and only shows the menu choices/nothing when the "Always Force Response Menu" option is turned off. This happens with all the UI Prefabs and also if the Continue Button is forced to always be ...