Search found 4 matches
- Sat Aug 12, 2023 2:47 am
- Forum: Dialogue System for Unity
- Topic: How to get Use Message to not show up
- Replies: 1
- Views: 178
How to get Use Message to not show up
I have a few menu scenes where the Use Message shows up, and I'm not sure why. There are no usables in the scene, which is exemplified by the fact the Use Message just says the default text where the name should be. On most of these menus I can suffice with canvases sorted above the Use Message, but...
- Sat Aug 05, 2023 2:51 am
- Forum: Dialogue System for Unity
- Topic: Saving only quests
- Replies: 1
- Views: 245
Saving only quests
How do I specifically save only quests? Due to some anomalous issue, I cannot save the entire game otherwise it would break other features. Furthermore, another anomalous issue is causing the quest entries not to change on scene load even though every single value is correct, it gets triggered, and ...
- Thu Jul 06, 2023 9:45 pm
- Forum: Dialogue System for Unity
- Topic: Best Way to Pause While Using Text Animator?
- Replies: 3
- Views: 454
Re: Best Way to Pause While Using Text Animator?
Oh, thanks. Somehow I completely missed OnConversationStart even though I had the OnConversationEnd set up properly. Thanks for reminding me otherwise I would have never realised to do that.
- Thu Jul 06, 2023 6:56 am
- Forum: Dialogue System for Unity
- Topic: Best Way to Pause While Using Text Animator?
- Replies: 3
- Views: 454
Best Way to Pause While Using Text Animator?
I'm currently using Text Animator, which doesn't really work with Time.time = 0. I tried going into the Dialogue System Trigger script and adding content that would disable player movement using a bool automatically, but for reasons beyond my knowledge, I cannot access my own scripts. The alternativ...