Search found 4 matches

by GeoffFree
Sat Aug 12, 2023 2:47 am
Forum: Dialogue System for Unity
Topic: How to get Use Message to not show up
Replies: 1
Views: 178

How to get Use Message to not show up

I have a few menu scenes where the Use Message shows up, and I'm not sure why. There are no usables in the scene, which is exemplified by the fact the Use Message just says the default text where the name should be. On most of these menus I can suffice with canvases sorted above the Use Message, but...
by GeoffFree
Sat Aug 05, 2023 2:51 am
Forum: Dialogue System for Unity
Topic: Saving only quests
Replies: 1
Views: 245

Saving only quests

How do I specifically save only quests? Due to some anomalous issue, I cannot save the entire game otherwise it would break other features. Furthermore, another anomalous issue is causing the quest entries not to change on scene load even though every single value is correct, it gets triggered, and ...
by GeoffFree
Thu Jul 06, 2023 9:45 pm
Forum: Dialogue System for Unity
Topic: Best Way to Pause While Using Text Animator?
Replies: 3
Views: 454

Re: Best Way to Pause While Using Text Animator?

Oh, thanks. Somehow I completely missed OnConversationStart even though I had the OnConversationEnd set up properly. Thanks for reminding me otherwise I would have never realised to do that.
by GeoffFree
Thu Jul 06, 2023 6:56 am
Forum: Dialogue System for Unity
Topic: Best Way to Pause While Using Text Animator?
Replies: 3
Views: 454

Best Way to Pause While Using Text Animator?

I'm currently using Text Animator, which doesn't really work with Time.time = 0. I tried going into the Dialogue System Trigger script and adding content that would disable player movement using a bool automatically, but for reasons beyond my knowledge, I cannot access my own scripts. The alternativ...